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  • 标题:Digital games and second language acquisition in Asia
  • 本地全文:下载
  • 作者:Michael Thomas
  • 期刊名称:Digital Culture & Education
  • 印刷版ISSN:1836-8301
  • 电子版ISSN:1836-8301
  • 出版年度:2011
  • 卷号:3
  • 期号:1
  • 页码:1-3
  • 出版社:Digital Culture & Education (DCE)
  • 摘要:Following technological advances in hardware and the emergence of the World Wide Web, interest in commercial off-the-shelf (COTS) digital games has increased dramatically. In addition to their popularity in the entertainment sector, digital games are becoming important in a range of other sectors, from the military and medicine to business and education. In an educational context digital games and simulations underline the importance of an immersive experience. They provide opportunities for the replication of authentic environments, social collaboration and learner participation. On another level, advocates of digital gaming also tap into a wider anti-school discourse in which traditional education is seen to inhibit experiential learning and to lead to learner disengagement and underachievement.
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