摘要:Interactive visualisation of triangulated terrain surfaces is still a problem for virtual reality systems. Apolygonal model of very large terrain data requires a large number of triangles. The main problems arethe representation rendering efficiency and the transmission over networks. The major challenge is tosimplify a model while preserving its appearance. A multiresolution model represents different levels ofdetail of an object. We can choose the preferable level of detail according to the position of the observerto improve rendering and we can make a progressive transmission of the different levels. We propose amultiresolution triangulation scheme that eliminates the restrictions of the restricted quadtreetriangulation and obtains better results
关键词:multiresolution model; terrain model; level of detail; quadtree subdivision; hierarchical