期刊名称:International Journal of Advanced Research In Computer Science and Software Engineering
印刷版ISSN:2277-6451
电子版ISSN:2277-128X
出版年度:2012
卷号:2
期号:9
出版社:S.S. Mishra
摘要:The purpose of this paper was to scrutinize the critical issues and challenges that might happen in development processes of game with Scrum using agile approach. In this paper the author also tries to provide management guidelines to overcome barricade in accepting the Scrum process as an upcoming game development method.A qualitative research method was designed to take over the knowledge of practitioners and explore theScrum game development process. A thorough case study was carried out in two organizations where the Scrum process was fully incorporated in every division of two organizations' game development processes. First organization was based on large-scale game development applications and the other provides small-and medium-scale game development applications. Disparity among two organizations provided constructive differences for the data analysis. Finally as a future study the author is proposed a new scaffold for a blend game development method this may nullify the challenges of scrum process.
关键词:Scrum; Agile Methodology; Game Development; Sprints; Traditional Methods; Research Method