This paper aims to develop a brief interface evaluation method on cyclic interaction theory, allowing low-level interaction analysis, i.e., action-effect problems, effect-goal problems, and goal-action problems. It illustrates low-level interaction problems from everyday examples and, in turn, based on cyclic interaction theory a designer review method, the low-level interaction walkthrough, is introduced. The method is a modified version of cognitive walkthrough and the analysis focuses on the issue of direct concern to the practitioner who intends to identify low-level interaction problems in their design specification.