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  • 标题:Comparison of Acute Psychological Effects from “Exergames” vs. Traditional Exercise
  • 作者:William D. Russell ; Justin A. Kraft ; Clifford W. Selsor
  • 期刊名称:Athletic Insight
  • 印刷版ISSN:1947-6299
  • 电子版ISSN:1947-6299
  • 出版年度:2010
  • 卷号:12
  • 期号:03
  • 出版社:Athletic Insight
  • 摘要:

    Acute psychological outcomes of interactive video game (exergames) were compared to traditional aerobic exercise. Volunteers (20 males, 17 females) exercised at a self-selected intensity for 30 minutes in three separate conditions: (1) interactive cycle ergometer, (2) interactive video dance game, and (3) traditional cycle ergometer. Participants were assessed five minutes pre- and five minutes post-exercise on positive and negative affect, concentration, and short-term memory. Positive affect results indicated a significant time effect, with higher post-activity positive affect across conditions compared to pre-test scores. Negative affect also showed a significant time effect, indicating lower post-activity negative affect across conditions compared to pre-activity affect. Finally, a significant time effect for short-term memoryindicated higher digit-span recall across conditions compared to pre-activity levels. Exergames appear to provide similar acute psychological benefits to traditional exercise when performed at a self-selected intensity.

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