期刊名称:Hyperseeing / The International Society of the Arts, Mathematics, and Architecture
出版年度:2011
卷号:2011
期号:Spring
出版社:Albany, NY : Isama
摘要:I learned about the software SculptGen when reading a tutorial article entitled # Carlo S#quin#s Sculpture Generator 1# [1], written by Nat Friedman, in Hyperseeing [1]. I decided to explore this software and put plenty of time in different periods to experience diverse inspirations. I can say that it is a very interesting and fast processing software. Before knowing this software, I had started working with TopMod [2,10] for a while. SculptGen as another useful mathematical software provides us with another subset of mathematical shapes and sculptures which are made up of minimal surfaces. However, due to the small number of controllers in SculptGen, TopMod# s following might find fewer possibilities in comparison to TopMod. But, these are two pieces of software belonging to different areas with their own limitations and advantages.