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  • 标题:Graph Nonisomorphism has Subexponential Size Proofs Unless the Polynomial-Time Hierarchy Collapses
  • 本地全文:下载
  • 作者:Adam Klivans ; Dieter van Melkebeek
  • 期刊名称:Electronic Colloquium on Computational Complexity
  • 印刷版ISSN:1433-8092
  • 出版年度:1998
  • 卷号:1998
  • 出版社:Universität Trier, Lehrstuhl für Theoretische Computer-Forschung
  • 摘要:We establish hardness versus randomness trade-offs for a broad class of randomized procedures. In particular, we create efficient nondeterministic simulations of bounded round Arthur-Merlin games using a language in exponential time that cannot be decided by polynomial size oracle circuits with access to satisfiability. We show that every language with a bounded round Arthur-Merlin game has subexponential size membership proofs for infinitely many input lengths unless the polynomial-time hierarchy collapses. This provides the first strong evidence that graph nonisomorphism has subexponential size proofs. We set up a general framework for derandomization which encompasses more than the traditional model of randomized computation. For a randomized procedure to fit within this framework, we only require that for any fixed input the complexity of checking whether the procedure succeeds on a given random bit sequence is not too high. We then apply our derandomization technique to four fundamental complexity theoretic constructions: 1. The Valiant-Vazirani random hashing technique which prunes the number of satisfying assignments of a Boolean formula to one, and related procedures like computing satisfying assignments to Boolean formulas non-adaptively given access to an oracle for satisfiability. 2. The algorithm of Bshouty et al. for learning Boolean circuits. 3. Constructing matrices with high rigidity. 4. Constructing polynomial-size universal traversal sequences. We also show that if linear space requires exponential size circuits, then space bounded randomized computations can be simulated deterministically with only a constant factor overhead in space.
  • 关键词:Arthur-Merlin games, hardness versus randomness trade-offs, hashing, Interactive proofs, Learning theory, Matrix Rigidity, universal traversal sequences
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