Rapid advances in consumer electronics have led to use off-the-shelf gaming hardware and software that provide better interactive graphics. In recent times the uses of wireless devices are fetching ubiquitous and these networks have turn into an increasingly important part of global communication architecture. Information gathering is the problem of sending one packet each from a subset of the nodes to a single sink node in the network. In view of the fact that the vast majority of data applications make use of the TCP/IP protocols, optimizing TCP performance over these networks would have a broad and significant impact on the user-perceived data application performance. Due to high data rate in wireless networks the TCP performance has a broad and significant impact on data applications. In this paper we explore the performance of TCP/IP with a RETSINA, UTSAF, and JADE multi-agent system. Performance has been analyzed for the TCP/IP with and without multi-agent system for the metrics throughput and latency.
latency, performance, RETSINA agent, UTSAF agent, JADE agent, TCP, throughput, wireless networks.