期刊名称:International Journal of Computer Games Technology
印刷版ISSN:1687-7047
电子版ISSN:1687-7055
出版年度:2009
卷号:2009
DOI:10.1155/2009/970617
出版社:Hindawi Publishing Corporation
摘要:That researchers in
the field of computer games usually find it is
difficult to simulate the motion of actual 3D
model trees lies in the fact that the tree model
itself has very complicated structure, and many
sophisticated factors need to be considered
during the simulation. Though there are some
works on simulating 3D tree and its motion, few
of them are used in computer games due to the
high demand for real-time in computer games. In
this paper, an approach of animating trees in
computer games based on a novel tree model
representation—Ball B-Spline Curves
(BBSCs) are proposed. By taking advantage of the
good features of the BBSC-based model, physical
simulation of the motion of leafless trees with
wind blowing becomes easier and more efficient.
The method can generate realistic 3D tree
animation in real-time, which meets the high
requirement for real time in computer
games.