首页    期刊浏览 2024年12月02日 星期一
登录注册

文章基本信息

  • 标题:Real Time Animation of Trees Based on BBSC in Computer Games
  • 本地全文:下载
  • 作者:Xuefeng Ao ; Zhongke Wu ; Mingquan Zhou
  • 期刊名称:International Journal of Computer Games Technology
  • 印刷版ISSN:1687-7047
  • 电子版ISSN:1687-7055
  • 出版年度:2009
  • 卷号:2009
  • DOI:10.1155/2009/970617
  • 出版社:Hindawi Publishing Corporation
  • 摘要:That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very complicated structure, and many sophisticated factors need to be considered during the simulation. Though there are some works on simulating 3D tree and its motion, few of them are used in computer games due to the high demand for real-time in computer games. In this paper, an approach of animating trees in computer games based on a novel tree model representation—Ball B-Spline Curves (BBSCs) are proposed. By taking advantage of the good features of the BBSC-based model, physical simulation of the motion of leafless trees with wind blowing becomes easier and more efficient. The method can generate realistic 3D tree animation in real-time, which meets the high requirement for real time in computer games.
国家哲学社会科学文献中心版权所有