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  • 标题:Strengthening Students’ Self-efficacy and Motivation in Learning Mathematics through the Cooperative Learning Model
  • 本地全文:下载
  • 作者:Akhsanul In’am ; Eko Sabdo Sutrisno
  • 期刊名称:International Journal of Instruction
  • 印刷版ISSN:1694-609X
  • 电子版ISSN:1308-1470
  • 出版年度:2021
  • 卷号:14
  • 期号:1
  • 页码:395-410
  • DOI:10.29333/iji.2021.14123a
  • 出版社:International Journal of Instruction
  • 摘要:Strengthening self-efficacy and motivation in learning mathematics gives impacts on the students’ capability in the field of mathematics, and this may be conducted through a proper learning model, one of which is the cooperative learning model. The objective of this present research was to analyze students’ self-efficacy reinforcement and their motivation in learning mathematics using the cooperative learning model with the Teams Games Tournament type. The subject was 28 male students in grade VIII of Junior High School Syaichona Cholil Samarinda in the 2017/2018 Academic Year. This research was conducted in the first semester using the algebraic system factorization. A Classroom action research model proposed by Kemmis and Mc Taggart was employed as the research guide. The data were collected through questionnaires to measure students’ self-efficacy and motivation in learning mathematics, the teacher and students’ activities forms to reveal their learning process, and interviews to complete the research results analyzed. The results showed that the cooperative learning model with the Teams Games Tournament type could improve students’ ability in self-efficacy and motivation in learning mathematics as a whole. Based on these findings, the cooperative learning model with the Teams Games Tournament greatly facilitated the self-efficacy and learning motivation so that this model may be implemented for other materials in learning mathematics. TGT is able to stimulate better teaching and learning interaction, and this model is also able to improve learning quality, especially learning outcomes.
  • 其他关键词:reinforcement, self-efficacy, learning motivation, cooperative learning, teams’ games tournament
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