首页    期刊浏览 2024年12月11日 星期三
登录注册

文章基本信息

  • 标题:Team Sports for Game AI Benchmarking Revisited
  • 本地全文:下载
  • 作者:Maxim Mozgovoy ; Mike Preuss ; Rafael Bidarra
  • 期刊名称:International Journal of Computer Games Technology
  • 印刷版ISSN:1687-7047
  • 电子版ISSN:1687-7055
  • 出版年度:2021
  • 卷号:2021
  • 页码:1-9
  • DOI:10.1155/2021/5521877
  • 出版社:Hindawi Publishing Corporation
  • 摘要:Sport games are among the oldest and best established genres of computer games. Sport-inspired environments, such as RoboCup, have been used for AI benchmarking for years. We argue that, in spite of the rise of increasingly more sophisticated game genres, team sport games will remain an important testbed for AI benchmarking due to two primary factors. First, there are several genre-specific challenges for AI systems that are neither present nor emphasized in other types of games, such as team AI and frequent replanning. Second, there are unmistakable nonskill-related goals of AI systems, contributing to player enjoyment, that are most easily observed and addressed within a context of a team sport, such as showing creative and emotional traits. We analyze these factors in detail and outline promising directions for future research for game AI benchmarking, within a team sport context.
国家哲学社会科学文献中心版权所有