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  • 标题:Client Server iOS in Player versus Player (PVP) of “Borneo Snap”
  • 本地全文:下载
  • 作者:Reza Andrea ; Tommy Bustomi ; Muhammad Muhsan
  • 期刊名称:International Journal of Information Engineering and Electronic Business
  • 印刷版ISSN:2074-9023
  • 电子版ISSN:2074-9031
  • 出版年度:2021
  • 卷号:13
  • 期号:1
  • 页码:25-35
  • DOI:10.5815/ijieeb.2021.01.03
  • 出版社:MECS Publisher
  • 摘要:Borneo Snap is a Kalimantan’s animals snap card game. Play proceeds with the players taking it in turns to remove a card from the top of their deck and place it face-up on a central pile. If two cards placed consecutively on the pile are identical (same picture) then the first player to shout "Snap!"will get all of it. This game is built for the iOS platform. Game Player Versus Player (PVP) Borneo Snap using peer-to-peer API from Game Kit (XCode Framework) and Wi-Fi or Bluetooth, but actually, Borneo Snap uses client-server architecture model, each player in a player versus player game session only can communicate with server intermediaries. If the player sends data updates when playing cards to other players, this data update will first be through the server, then forwarded to all other players. The result of this research, with client-server framework Borneo Snap can be played by more than 1 player and more iOS gadget too.
  • 关键词:Player versus Player; Borneo Snap; iOS; Wi-Fi; Bluetooth; Client Server; GameKit.
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