首页    期刊浏览 2024年12月14日 星期六
登录注册

文章基本信息

  • 标题:ENHANCING ACCESSIBILITY TO CULTURAL HERITAGE THROUGH DIGITAL CONTENT AND VIRTUAL REALITY: A CASE STUDY OF THE SARMIZEGETUSA REGIA UNESCO SITE
  • 本地全文:下载
  • 作者:Radu Comes ; Călin Neamțu ; Zsolt Levente Buna
  • 期刊名称:Journal of Ancient History and Archaeology
  • 电子版ISSN:2360-266X
  • 出版年度:2020
  • 卷号:7
  • 期号:3
  • 页码:124-139
  • DOI:10.14795/j.v7i3.561
  • 出版社:Mega Publishing House
  • 摘要:The process of documenting cultural heritage digitally has emerged with the recent technological developments. One of the direct consequences of using digital devices to promote cultural heritage is to educate the endusers and to exceed their initial expectations regarding their interaction and engagement with cultural heritage assets. Creativity is encour-aged and stimulated by technology; as a result, cultural heritage domain must use technologies and tools from various domains such as engineering (3D scanning), gaming industry (VR headsets), digital marketing (interactive screens) to create interactive exhibitions. These tools can be paired with classical cultural heritage exhibition methods to attract, engage and support end-users more efficiently and effectively by creating unprecedented interactive. For this endeavor more than 560 artifacts have been digitized, the monuments and the fortress have been digitally reconstructed and integrated in digital applications that were combined with classical museum exhibition methods. By doing so, the paper also brings contributions concerning the methodologies used for deploying state of the art scanning and digitizing technologies. The main motivation was to bring classic exhibition techniques to modern times and to attract the young audiences to museums, thus identifying how they can be more engaged, involved and educated within the mixed museum spaces.
  • 关键词:virtual reality; cultural heritage; 3D scanning; digital reconstruction; Unity; museum exhibition;interactive applications.
国家哲学社会科学文献中心版权所有