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  • 标题:User perception towards rewards and learning through digital traditional games
  • 本地全文:下载
  • 作者:Nur Azzah Abu Bakar ; Noraziah ChePa
  • 期刊名称:International Journal of Advanced Computer Research
  • 印刷版ISSN:2249-7277
  • 电子版ISSN:2277-7970
  • 出版年度:2019
  • 卷号:9
  • 期号:44
  • 页码:268-275
  • DOI:10.19101/IJACR.PID110
  • 出版社:Association of Computer Communication Education for National Triumph (ACCENT)
  • 摘要:Younger generation nowadays have been too much exposed and being hooked to digital games such as Slither.io, Clash Royale, Dota 2, Battleplans and 1010 which have made the top five in the list of the most popular and addictive digital games. These digital contemporary games focus on entertainment, fun and excitement. The development of digital traditional games, however, focuses more on preserving culture through a platform suitable to the millennials or the so-called “net generation”. Little do they know about traditional games such as congkak, gasing or dam haji which are the symbols for cultural characteristics of their community. A traditional game such as the snake and ladder were also used as a teaching tool for teaching counting. Despite being in digital form since the past few years, these games only met with minimum success when measured in terms of the download rate which is far below the rate of digital contemporary games. In light of this, two prototypes of traditional game have been developed in which the emphasis is given on incorporating rewards to make the games more attractive to the millennials. Data on user perception was gathered through a survey in which seventy respondents tested the prototypes and answered the questionnaire. The result shows that the majority of the respondents agree rewards are important at every level of the games to motivate and engage the players, as well as to help them survive. The result also reveals the positive influence of digital traditional game on learning.
  • 关键词:Digital traditional games; Digital congkak; Digital snake and ladder; Game rewards.
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