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标题: Innovating Higher Education via Game-Based Learning on Misconceptions 本地全文: 下载 作者: Nadja Belova ; Christian Zowada 期刊名称: Education Sciences 电子版ISSN: 2227-7102 出版年度: 2020 卷号: 10 期号: 9 页码: 1-10 DOI: 10.3390/educsci10090221 出版社: MDPI Publishing 摘要: In recent years, serious games and game-based learning have received growing attention in educational contexts in general and science teaching and learning. They play an especially prominent role in higher education, where they are used to promote content knowledge as well as higher order cognitive skills and competencies such as communication, collaboration, or problem solving. Despite some known positive effects of serious games on learning, critical voices claim that the objectives of a specific game often do not match the learning objectives and that the games focus on entertaining much more than learning. Considering these arguments and some general guidelines of using games in (higher) education, we developed a game on typical chemical misconceptions based on the popular game “Activity©” using Participatory Action Research. The game was developed based on the contents of a seminar on misconceptions for pre-service teachers (M. Ed. students) in a northern German university. It covers seven content areas where misconceptions are most prevalent and therefore aims at contributing to pre-service teachers’ Pedagogical Content Knowledge (PCK). The students are supposed to draw or mime specific misconceptions. Initial trials in three university courses showed a very positive perception of the game. 关键词: gamification; professional development; pre-service teacher training; misconceptions; action research gamification ; professional development ; pre-service teacher training ; misconceptions ; action research