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  • 标题:Ptex system for advanced texture mapping
  • 本地全文:下载
  • 作者:Andrija Bernik ; Mario Kotlar
  • 期刊名称:Acta Graphica
  • 印刷版ISSN:0353-4707
  • 电子版ISSN:1848-3828
  • 出版年度:2018
  • 卷号:29
  • 期号:1
  • 页码:15-24
  • DOI:10.25027/agj2017.28.v29i1.135
  • 语种:English
  • 出版社:University of Zagreb, Faculty of Graphic Arts
  • 摘要:Ptex is a texture mapping method.It’s main advantage is the elimination of UV mapping process by storing separate texture for each face.Ptex deals with the filtering across face boundaries,which makes all the little separate textures look seamless,as if they were one big texture.Ptex file format can efficiently store hundreds of thousands of images into a single file.Ptex API is released as open source,written in C++,which enables implementation of Ptex in various programs.This paper analyses advantages and drawbacks of this system and examines if Ptex is today usable outside of big production studios.Analysis leads us to a conclusion that Ptex can already be used by individuals outside of big production studios.
  • 关键词:Mudbox;Ptex;rendering;texture mapping;VRay
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