摘要:Penelitian ini bertujuan untuk mengkaji proses pengembangan dan keefektifan media Digital Games Based Learning (DGBL) pada pembelajaran sistem reproduksi manusia di SMP. Penelitian ini merupakan penelitian Research and Development (R&D). Ada dua tahapan dalam penelitian ini,yaitu tahap proses pengembangan media DGBL (identifikasi potensi dan masalah,pengumpulan data,desain produk,validasi desain,revisi desain,uji coba skala kecil,dan revisi produk) dan uji efektivitas (uji pemakaian,revisi produk,dan produk akhir). Dalam penelitian ini efektivitas diukur dari siswa yang nilainya mencapai 75% total siswa,siswa yang memiliki minat baik mencapai 75% total siswa,dan siswa yang sangat aktif mencapai 75% total siswa. Hasil penelitian menunjukkan bahwa media DGBL efektif dan layak digunakan sebagai media pembelajaran pada materi sistem reproduksi manusia di SMP.
其他摘要:The study was aimed to analyze the process of development and effectiveness of DGBL media used for human’s reproduction teaching in Junior High School. This study is classified as a Research and Development (R&D) work. There were two steps in conducting this research,the first one was the process of developing DGBL media (potential problem and problem identification,data collection,product design,design validation,limited scale trial,and product revising). The second one was effectiveness test (test of usage,product revising,dan final product). In the study the effectiveness was measured from students attaining grade covering 75% of the total students,students who have good interest reaching out 75% of the total students,and students who were very active also reached out 75% of the total students. According to the result of the study the DGBL media was effective and feasible to be used as the learning media in the human’s reproduction material in Junior High School.
其他关键词:digital games based;learning media;human reproduction system;result of study