摘要:This study was conducted in order to determine the relation of gamification to the Turkish language teaching process. The study utilized the case study design which is one of the qualitative research methods. Participants of the study were Turkish teachers. A semi-structured interview form was used as the data collection technique. The analysis of the data was done, using the content analysis technique. Based on the results of the research, gamification was perceived to be related to concepts such as support, physical activity, digitalization, entertainment, and concretization. Based on this point of view, it was concluded that the teachers perceived gamification to be more like a complementary element to the teaching process. In terms of the use of gamification in the Turkish language teaching process, the teachers stated their opinions in areas which could be termed as necessity, relevance to the curriculum and purpose. According to the teachers, gamification must be used in the Turkish language teaching process because it increases the students’ interest towards the course and affects their motivation positively. Moreover, Turkish language teachers have the opinion that gamification contributes to the development of basic language skills. Based on the teachers’ opinions, it was concluded that gamification was related more to reading comprehension skills.
其他摘要:Bu çalışma, Türkçe öğretim süreciyle oyunlaştırmanın ilişkisini belirlemek amacıyla gerçekleştirilmiştir. Çalışma, nitel araştırma yöntemlerinden örnek olay incelemesi ile desenlenmiştir. Çalışmanın katılımcılarını, Türkçe öğretmenleri oluşturmaktadır. Ve
关键词:Turkish language teaching process; gamification; multimodal literacy; digital games
其他关键词:Türkçe öğretim süreci; oyunlaştırma; çok katmanlı okuryazarlık; dijital oyunlar