期刊名称:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
印刷版ISSN:2316-8889
出版年度:2019
卷号:8
期号:1
页码:1113-1113
DOI:10.5753/cbie.wcbie.2019.1113
出版社:Anais dos Workshops do Congresso Brasileiro de Informática na Educação
摘要:In recent years there has been an increase in researches focusing on the effectiveness of using videogames as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the increase the development of educational games. However, these games are mostly visual and not accessible to people with some type of visual impairment. This article aims to describe the design, implementation and evaluation of an accessible version of the educational game Em Busca do Santo Grau, based on EduGameAccess a set of recommendations that integrates educational, playability and accessibility aspects for people with visual impairments.