期刊名称:Scientific Journals of the Maritime University of Szczecin
印刷版ISSN:1733-8670
电子版ISSN:2392-0378
出版年度:2005
卷号:6
页码:235-241
语种:English
出版社:MUS
摘要:The Digital Terrain Model (DTM) has been used more and more often in modelling the land or the bottom of the sea and other water systems.It has been adopted in navigation to estimate the safety,in computer vessel traffic simulating programms and in comparative navigation to create the patterns of the bottom of the sea.This article presents the research in reducing the amount of data that is necessary for the visualisation of the bottom of the sea with the use of RBF networks.
其他摘要:The propaganda motives in video games based on plots of Ukrainian–Russian confrontation were explored.For resear ching we have selected video games available on Google Play dealing with the events occurred in Ukraine after the Revolution of Dignity someway or other.This is the games both created by patriotically–minded Ukrainian developers and pro–Russian ones promoted the imperial ambitions of the Russian Federation.Video games represent the following methods of propaganda:repetition of a certain idea,the use of emotional statements,demonization of the enemy,falsification of history,exploitation the ideas of patriotism,labeling,cultivating stereotypes.Above that,the same narratives that anti–Ukrainian mass media spread are imposed in the games of such kind as well as the double standards are applied.As a source of video game propaganda based on the Russian–Ukrainian confrontation,three ways of persuasions are used:with words,with images and with operations (gameplay).In order to avoid the destructive propaganda impact of video games on the Ukrainian public,it is necessary to monitor their content:if they distort the geopolitical position of Ukraine or harm the image of our state.At the same time, at the state level,it is necessary to encourage the creation of gaming products based on national values,as well as on historical propaganda.