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文章基本信息

  • 标题:Game design for visually-impaired individuals: Creativity and innovation theories and sensory substitution devices influence on virtual and physical navigation skills
  • 本地全文:下载
  • 作者:Rose Marie Baker ; Karina Ramos ; John R Turner
  • 期刊名称:Irish Journal of Technology Enhanced Learning
  • 电子版ISSN:2009-972X
  • 出版年度:2019
  • 卷号:4
  • 期号:1
  • 页码:36-47
  • DOI:10.22554/ijtel.v4i1.51
  • 出版社:Irish Learning Technology Association
  • 摘要:This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based upon five characteristics that are important to O&M education: perimeter scanning then grid scanning, hearing, touch, smell, and perceptions of body positions. The horse simulator has potential benefits for proprioception and kinesthesia development. The inconsistent haptic feedback requires redesign consideration for inclusion within VR games and systems for O&M education of visually impaired individuals.
  • 其他摘要:This action research study examined the design elements of three VR games that used an HTC VIVE VR helmet, two HTC game controllers, and a VR horse simulator for functionality and transferability to orientation and mobility (O&M) education for visually impaired individuals. The functionality of the VR games was tested with a visually-impaired individual based upon five characteristics that are important to O&M education: perimeter scanning then grid scanning, hearing, touch, smell, and perceptions of body positions. The horse simulator has potential benefits for proprioception and kinesthesia development. The inconsistent haptic feedback requires redesign consideration for inclusion within VR games and systems for O&M education.
  • 其他关键词:game design;haptic feedback;sensory substitution devices;visually impaired;virtual environments
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