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  • 标题:Engaging children with educational content via Gamification
  • 本地全文:下载
  • 作者:Kalpana Nand ; Nilufar Baghaei ; John Casey
  • 期刊名称:Smart Learning Environments
  • 电子版ISSN:2196-7091
  • 出版年度:2019
  • 卷号:6
  • 期号:1
  • 页码:1-15
  • DOI:10.1186/s40561-019-0085-2
  • 出版社:Springer Verlag
  • 摘要:Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in educational context, i.e. teaching numeracy at a primary school level. We study the appealing characteristics of engaging computer games from children’s point of view, and investigate whether embedding the proposed characteristics into an educational tool enhances children’s learning. The main characteristics we identify are levels of difficulties, feedback from the current level, and graphical presentation. They were then embedded into a Java-based open source programme based on “ Who wants to be a millionaire ” TV show, with the aim of teaching children numeracy (level 5 New Zealand curriculum). Two versions were created: feature enriched game ( FEG ) with all the features enabled and feature devoid game ( FDG) with no extra features. We present the results of an evaluation study done with primary school children ( n = 120 ) over a period of two weeks. The effectiveness of the educational tool was measured using a pre-test and a post-test, as well as other indicators such as the frequency and duration of interaction. Results show that the FEG version was more effective in enhancing children’s learning and they found it more engaging.
  • 关键词:Designing educational tool; Computer game; Children; Learning; Engagement; Gamification
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