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  • 标题:Gamification Applied in Computer Science Education: A Preliminary Approach
  • 本地全文:下载
  • 作者:Bogdan IANCU
  • 期刊名称:Economy Informatics
  • 印刷版ISSN:1582-7941
  • 出版年度:2019
  • 卷号:19
  • 期号:1
  • 页码:52-58
  • 出版社:INFOREC Association
  • 摘要:This paper presents a preliminary approach for implementing a gamification-based system thatcan be used by the bachelor’s degree program students from our faculty in order to improvetheir computer science learning experience. Based on the state-of-art elements specific to gamificationand on a briefly literature review of the existing gamification platforms and studiesrelated to its efficiency when it comes to learning computer science, we identified a platform,in the name of Kahoot, that can be used as a preliminary step in our gamification approach.The obtained results and the students’ feedback look promising and open the door for futureadditions and improvements.
  • 关键词:gamification; education; computer science; software engineering; e;learning
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