摘要:This paper presents a preliminary approach for implementing a gamification-based system thatcan be used by the bachelor’s degree program students from our faculty in order to improvetheir computer science learning experience. Based on the state-of-art elements specific to gamificationand on a briefly literature review of the existing gamification platforms and studiesrelated to its efficiency when it comes to learning computer science, we identified a platform,in the name of Kahoot, that can be used as a preliminary step in our gamification approach.The obtained results and the students’ feedback look promising and open the door for futureadditions and improvements.