摘要:The purpose of this study was to determine whether there is a difference between an exergame-based and atraditional adapted Physical Education balance training program, in adolescents with deafness. Twentyadolescents with severe hearing loss were randomly divided into two training program groups of 10 studentseach, a traditional Physical Education group (TPEG) and an exergames group (ExG). The two trainingprogram groups performed a specific balance program for 8 weeks, two times per week, and 15 min persession. The ExG used the interactive games Wii-Fit Plus of the Nintendo Wii console, as a training method toimprove their balance, while the TPEG used an exercise program with inflatable discs. Before and after thecompletion of the eight-week balance program, participants completed a single leg static balance assessment(Flamingo Balance Test). Two-way analysis of variance (ANOVA), with repeated measures on the last factor,was conducted to determine effect of training program groups (TPEG, ExG) and measures (pre-test, posttest)on Flamingo Balance Test scores. Analysis of the data illustrated that both groups demonstrated animprovement in balance mean scores. Conclusively, findings support the effectiveness of using the NintendoWii gaming console as an intervention for improving the balance ability of adolescents’ students withdeafness.