STEAM stands for Science (S), Technology (T), Engineering (E), Art (A), and Mathematics (M). STEAM is essentially intended to equip learners with the necessary knowledge and skills related to the fields of science, technology, engineering, art and mathematics. These knowledge and skills must be integrated and complementary to help students not only understand the principles but also be able to practice and create products in daily life. In the context of the ongoing 4.0 industrial revolution, jobs in the social sector related to the field of STEAM education tend to increase. In this study, the author investigated 120 students from five regional high schools in Viet Nam, 45 high school teachers in order to understand the current status of STEAM education in Vietnam high schools, then give some recommendations for the development of STEAM education in high schools in Vietnam. The results are as follows: students recognized the meaning and necessity of STEAM education as a problem-solving procedure that resulted in increased STEAM literacy and a development of concepts through sharing opinions. Most students indicated that they would frequently make use of the knowledge they learned in the STEAM program in their science class because it allowed them to have a better understanding of the problem-solving process. Therefore, STEAM programs as develop creative problem-solving abilities by introducing new ideas.