摘要:The teaching and learning of computer programming in e-learning environment is an area that has attracted increasing interest from both the universities in network and the e-learning researchers. Learning to code in computers requires the development of logical reasoning on the part of the student, while learning to master the potentialities of a particular programming language, building data structures and developing a strategy of problem solving by its division and modularization into simpler problems of easier conquest. In addition, it is important that the student develops group working skills, besides individual studies maintaining high levels of concentration to perform review and debugging work of the source code. The online teaching of computer programming consists of these aspects, demanding a high degree of interaction between students and these with the teacher. In this article we present a set of concrete reflections and proposals of strategies for the implementation of teaching and learning of computer programming at university level, exploring the method of “design” of instructions as an approach to dialogue, an adaptation of Bloom’s taxonomy, based on the experience and virtual pedagogical model of the Open University of Portugal.
关键词:E-learning; ensino e aprendizagem da programação; ensino-aprendizagem on-line; classe virtual; modelo pedagógico virtual.