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  • 标题:バスケットボール競技における「ゲームの流れ」と勝敗との因果関係に関する研究
  • 本地全文:下载
  • 作者:内山 治樹 ; 池田 英治 ; 吉田 健司
  • 期刊名称:体育学研究
  • 印刷版ISSN:0484-6710
  • 电子版ISSN:1881-7718
  • 出版年度:2018
  • 卷号:63
  • 期号:2
  • 页码:605-622
  • DOI:10.5432/jjpehss.16078
  • 语种:Japanese
  • 出版社:Japan Society of Physical Education, Health and Sport Sciences
  • 摘要:

    The purpose of this study was to clarify the causal relationship between the “flow of a game” in basketball, defined as “the situation in which 4 periods, which consist of a division time of 10 minutes, advance gradually while having an influence on each other”, and its outcome, focusing on the interrelationships of the 4 periods. For this purpose, a hypothesis was established that the “flow of a game,” in which “factors causing changes in conditions” cannot be overlooked, consists of 4 periods, each creating opportunities that finally affect the outcome. In order to test this hypothesis, an analysis was performed of 1044 periods in 261 games in Japan’s strongest university league, the Kanto Men’s First Division League, based on the following 3 perspectives: (1) the importance of each period; (2) the mutual dependency among the periods; and (3) the relationship between the difference in cumulative scoring and outcome. The results were subjected to logistic regression analysis and covariance structure analysis, and the following 3 points were clarified: (1) Periods that influenced the outcome were the first, third and fourth, ranked in importance as third > first > fourth > second. (2) With regard to mutual dependency among the periods, the points difference in the preceding period in the sequence “first → second (cumulative),” “second (cumulative) → third (cumulative), “third (cumulative) →“fourth” created an opportunity in the following period. (3) A cumulative score difference of less than 8 points by the end of the third period was associated with a high potential for coming back to win. These findings should be applicable to coaching in various games under the official rules of the FIBA as new practical guidelines for closely analyzing the causal relationships between the unique “flow of a game” and outcomes in basketball that take place over 4 periods.

  • 其他摘要:The purpose of this study was to clarify the causal relationship between the “flow of a game” in basketball, defined as “the situation in which 4 periods, which consist of a division time of 10 minutes, advance gradually while having an influence on each other”, and its outcome, focusing on the interrelationships of the 4 periods. For this purpose, a hypothesis was established that the “flow of a game,” in which “factors causing changes in conditions” cannot be overlooked, consists of 4 periods, each creating opportunities that finally affect the outcome. In order to test this hypothesis, an analysis was performed of 1044 periods in 261 games in Japan’s strongest university league, the Kanto Men’s First Division League, based on the following 3 perspectives: (1) the importance of each period; (2) the mutual dependency among the periods; and (3) the relationship between the difference in cumulative scoring and outcome. The results were subjected to logistic regression analysis and covariance structure analysis, and the following 3 points were clarified: (1) Periods that influenced the outcome were the first, third and fourth, ranked in importance as third > first > fourth > second. (2) With regard to mutual dependency among the periods, the points difference in the preceding period in the sequence “first → second (cumulative),” “second (cumulative) → third (cumulative), “third (cumulative) →“fourth” created an opportunity in the following period. (3) A cumulative score difference of less than 8 points by the end of the third period was associated with a high potential for coming back to win. These findings should be applicable to coaching in various games under the official rules of the FIBA as new practical guidelines for closely analyzing the causal relationships between the unique “flow of a game” and outcomes in basketball that take place over 4 periods.
  • 关键词:部分全体問題;契機;勝敗因;ロジスティック回帰分析;共分散構造分析;problem of partial or whole;moment;factors affecting the outcome of a game;logistic regression analysis;covariance structure analysis
  • 其他关键词:problem of partial or whole ; moment ; factors affecting the outcome of a game ; logistic regression analysis ; covariance structure analysis
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