摘要:The present study investigates the effects of game-based language learning with Kinect technology on
students’ self-efficacy beliefs and attitudes toward English. The study was conducted at a state university
located in Central Turkey. Foreign language education is promoted in Turkey, yet because of several
factors, among which weekly hours of teaching, and student motivation prevail, and students still cannot
develop their language skills. The literature shows that these problems might be minimized making use of
technological advancements effectively in the classroom. Therefore, game-based language learning,
through which students carry out meaningful tasks based on real-life scenarios to develop their
communication skills, is getting an increasing attention. In this study, a pre-test/post-test quasi-experimental
study was conducted. Participants were the first-year students taking English as a compulsory course. In
total, there were 62 participants. The instruments included two questionnaires measuring self-efficacy
beliefs and attitude toward English. The results revealed that there was a significant positive increase in
some sub-factors of attitude and self-efficacy scores of the students in the experimental group compared to
the average scores of the students in the control group. The study explains why game-based learning
activities with Kinect technology should be integrated into the foreign language courses.
关键词:Foreign language education; Game-based learning; Kinect; Higher education