首页    期刊浏览 2024年12月02日 星期一
登录注册

文章基本信息

  • 标题:The complexity of speedrunning video games
  • 作者:Manuel Lafond
  • 期刊名称:LIPIcs : Leibniz International Proceedings in Informatics
  • 电子版ISSN:1868-8969
  • 出版年度:2018
  • 卷号:100
  • 页码:27:1-27:19
  • DOI:10.4230/LIPIcs.FUN.2018.27
  • 出版社:Schloss Dagstuhl -- Leibniz-Zentrum fuer Informatik
  • 摘要:Speedrunning is a popular activity in which the goal is to finish a video game as fast as possible. Players around the world spend hours each day on live stream, perfecting their skills to achieve a world record in well-known games such as Super Mario Bros, Castlevania or Mega Man. But human execution is not the only factor in a successful speed run. Some common techniques such as damage boosting or routing require careful planning to optimize time gains. In this paper, we show that optimizing these mechanics is in fact a profound algorithmic problem, as they lead to novel generalizations of the well-known NP-hard knapsack and feedback arc set problems. We show that the problem of finding the optimal damage boosting locations in a game admits an FPTAS and is FPT in k + r, the number k of enemy types in the game and r the number of health refill locations. However, if the player is allowed to lose a life to regain health, the problem becomes hard to approximate within a factor 1/2 but admits a (1/2 - epsilon)-approximation with two lives. Damage boosting can also be solved in pseudo-polynomial time. As for routing, we show various hardness results, including W[2]-hardness in the time lost in a game, even on bounded treewidth stage graphs. On the positive side, we exhibit an FPT algorithm for stage graphs of bounded treewidth and bounded in-degree.
  • 关键词:Approximation algorithms; parameterized complexity; video games; knapsack; feedback arc set
Loading...
联系我们|关于我们|网站声明
国家哲学社会科学文献中心版权所有