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  • 标题:Efficient Cloud Gaming Scheme Using Scene Objects Adaptation
  • 本地全文:下载
  • 作者:Ahmad A. Mazhar
  • 期刊名称:International Journal of Computer Science & Information Technology (IJCSIT)
  • 印刷版ISSN:0975-4660
  • 电子版ISSN:0975-3826
  • 出版年度:2017
  • 卷号:9
  • 期号:2
  • 页码:151
  • 出版社:Academy & Industry Research Collaboration Center (AIRCC)
  • 摘要:The growing rate of technology improvements has caused dramatic advances in processor performances,causing significant speed-up of processor working frequency and increased amount of instructions whichcan be processed in parallel. The given development of processor's technology has brought performanceimprovements in computer systems, but not for all the types of applications. The reason for this resides inthe well known Von-Neumann bottleneck problem which occurs during the communication between theprocessor and the main memory into a standard processor-centric system. This problem has been reviewedby many scientists, which proposed different approaches for improving the memory bandwidth and latency.This paper provides a brief review of these techniques and also gives a deep analysis of various memorycentricsystems that implement different approaches of merging or placing the memory near to theprocessing elements. Within this analysis we discuss the advantages, disadvantages and the application(purpose) of several well-known memory-centric systems
  • 关键词:Memory Latency Reduction and Tolerance; Memory-centric Computing; Processing in/near Memory;Processor-centric Computing; Smart Memories; Von Neumann Bottleneck
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