期刊名称:International Journal of Software Engineering & Applications (IJSEA)
印刷版ISSN:0976-2221
电子版ISSN:0975-9018
出版年度:2017
卷号:8
期号:2
页码:1
出版社:Academy & Industry Research Collaboration Center (AIRCC)
摘要:Gamification is the concept of applying game elements in non-game context platforms to motivate people toparticipate in planned activities to achieve goals.Gamification has been applied to academic fields including software engineering (SE) in recent years.Many gamification implementations in SE have been ad hoc and lacked standardized guidelines. This paperintroduces a new concept of building an expert gamification system (EGS) to provide guidelines for theimplementation of gamification for virtual and cross cultural software teams (VCCST). The system willextend the core of a regular expert system to include gamification tools, a supplementary database, and anexpert knowledge source. The cross-cultural data for the EGS contains the Hofstede's cultural dimensions(HCD). The expert knowledge source contains information from Maslow’s hierarchy of needs (MHON),flow theory and self-determination theory (SDT).As more and more VCCST are formed in recent years, many issues have been raised in those teamsstemming from miscommunication and cultural conflicts. This paper uses the EGS to help resolve theissues in VCCST. Also, this paper is an extension of a previous paper written by the same authors in thissimilar topic.
关键词:Gamification; Software Engineering; Expert System; Hofstede's Cultural Dimensions; Maslow’s Hierarchy;of Needs; Flow Theory; & Self Determination Theory