期刊名称:International Journal of Advanced Computer Science and Applications(IJACSA)
印刷版ISSN:2158-107X
电子版ISSN:2156-5570
出版年度:2017
卷号:8
期号:9
DOI:10.14569/IJACSA.2017.080952
出版社:Science and Information Society (SAI)
摘要:Design patterns have become a vital solution for a number of problems in software engineering. In this paper, we have performed rhythmic analysis of General Video Game Level Generation (GVG-LG) framework and have discerned 23 common design patterns. In addition, we have segregated the identified patterns into four unique classes. The categorization is based on the usage of identified patterns in game levels. Our future aim is to employ these patterns as an input for a search based level generator.
关键词:General video game level generation; rhythmic analysis; procedural content generation; design pattern; search based level generator