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文章基本信息

  • 标题:Using a gamified mobile app to increase student engagement, retention and academic achievement
  • 本地全文:下载
  • 作者:Ekaterina Pechenkina ; Daniel Laurence ; Grainne Oates
  • 期刊名称:International Journal of Educational Technology in Higher Education
  • 印刷版ISSN:1698-580X
  • 电子版ISSN:2365-9440
  • 出版年度:2017
  • 卷号:14
  • 期号:1
  • 页码:31
  • DOI:10.1186/s41239-017-0069-7
  • 语种:English
  • 出版社:Springer Verlag
  • 摘要:

    This study investigated whether the use of a gamified mobile learning app influenced students’ academic performance and boosted their engagement in the subject. Created to better engage students in lecture content, the app was used to deliver multiple-choice content-based quizzes directly to students’ personal mobile devices post-lecture and pre-tutorial. After measuring the relationships between students’ app usage and their engagement, retention and academic achievement in the subject, it is suggested that following the app’s introduction, student retention rates and academic performance increased, and there was a positive correlation between students’ scoring highly on the app and achieving higher academic grades. While the app’s affordances for learning are promising, the causal relationship between the app usage and improved student outcomes requires further investigation. Conclusions made in the context of the wider scholarship of mobile app enhanced learning and applied game principles in HE.

  • 关键词:Gamified mobile app ; Testing effect ; Spacing effect ; Mobile app design ; Student engagement ; Student retention ; Student achievement
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