期刊名称:International Journal of Multimedia and Ubiquitous Engineering
印刷版ISSN:1975-0080
出版年度:2016
卷号:11
期号:12
页码:101
出版社:SERSC
摘要:It’s been observed that some of the researchers in the game industry and educational fields are developing the teaching materials in the form of games to make classroom learning more interesting, which involves ‘gamification’. Atthe same time, they are trying to understand what kind of gaming factors are relevant to increasethe students’ interest in learningand have an educational effect. A model of the ‘Education-Gamification Platform’ has been designed in this study for the mobile device-based games to assist in such an effort. The platform can be adjustable to the level oftheplayers and lets them to experience the intended educational effects. A lotof the discussion is focused on the process involving an IT technology but the platform can be applied to non-IT gadgets. Also, this platform will be able to recognize some of the problems which could arise during the gamification process with a simple mechanics.