期刊名称:International Journal of Grid and Distributed Computing
印刷版ISSN:2005-4262
出版年度:2016
卷号:9
期号:11
页码:49-60
出版社:SERSC
摘要:Many computer graphics rendering algorithms and techniques use ray tracing for generation of photo-realistic images, and kd-tree is the most popular acceleration data structure for ray tracing. In order to avoid the inefficient parallel performance of kd-tree construction based on surface area heuristic (SAH), an algorithm using Morton code and path compression was present in this paper. Instead of building a kd-tree layer-by-layer, the proposed approach can be performed in parallel from bottom of a conceptual perfect binary tree. Experimental results on GPU show that our work achieves a faster kd-tree construction procedure.