首页    期刊浏览 2024年12月03日 星期二
登录注册

文章基本信息

  • 标题:立体画像の画枠が輻輳眼球運動に与える影響
  • 本地全文:下载
  • 作者:石榑 康雄 ; 張 菁 ; 大塚 作一
  • 期刊名称:映像情報メディア学会誌
  • 印刷版ISSN:1342-6907
  • 电子版ISSN:1881-6908
  • 出版年度:1999
  • 卷号:53
  • 期号:9
  • 页码:1292-1299
  • DOI:10.3169/itej.53.1292
  • 出版社:The Institute of Image Information and Television Engineers
  • 摘要:When a scene is represented in a binocular stereoscopic display, depth distortions are perceived at the edges of the images in front of the screen. In our previous research (Ishigure et al., ITE, 1996), we showed that adding a virtual frame with a crossed disparity relative to the objects in stereoscopic images can eliminate the distortion. In the present study, we investigated how the depth distortion affects vergence eye movements and whether a virtual frame plays a role. The experimental results show : (1) when subjects perceive a depth distortion, the eyes converge to a point closer to the disparity of the screen than that of the object, (2) when the shape of the distorted object changes, convergence also changes, and (3) when the virtual frame has a crossed disparity, the point of convergence is located at the position indicated by the disparity of the object. The results indicate that presenting a stereoscopic image with an accompanying virtual frame prevents an undesired shift in convergence.
  • 关键词:立体画像;画枠;画枠ひずみ;バーチャルフレーム;輻輳眼球運動
国家哲学社会科学文献中心版权所有