摘要:This paper presents HotZone, an algorithm to place replicas in a wide-area network such that the client-to-replica latency is minimized. Similar to the previously proposed HotSpot algorithm, HotZone places replicas on nodes that along with their neighboring nodes generate the highest load. In contrast to HotSpot, however, HotZone provides nearly-optimal results by considering overlapping neighborhoods. HotZone relies on a geometric model of Internet latencies, which effectively reduces the cost of placing K replicas among N potential replica locations from O ( N 2) to O ( N ·max(log N , K )).