出版社:Servicio de Publicaciones de la Universidad Complutense
摘要:Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c methodology that would lead us to discover the keys of formal design. However, it was extremely diffi cult to fi nd one that could be used to analyze our data, as we were not dealing with literary documents. The Grounded Theory permitted a different approach to the arsintes game and revealed the thinking that underlies this unique artistic object.
关键词:Arsintes;Teoría emergente de los datos;Método de comparación constante;Categorías conceptuales