Voluntary contribution games: efficient private provision of public goods.
Bagnoli, Mark ; McKee, Michael
VOLUNTARY CONTRIBUTION GAMES: EFFICIENT PRIVATE PROVISION OF PUBLIC
GOODS
This paper reports on a series of laboratory experiments designed
to evaluate a mechanism for the voluntary provision of public good. The
public good is provided if the total contributions meet or exceed a
threshold and all contributions are returned if the public good is not
provided. The members of the group all know the threshold, the incomes,
and the valuations assigned the public good by all other members. The
results support the prediction that this mechanism will yield Pareto
efficient outcomes and suggest that economic agents adopt strategies
which form equilibria satisfying certain refinements to the Nash
equilibrium.
I. INTRODUCTION
In 1979 the Association of Oregon Faculties wished to raise money
to hire a lobbyist at the state legislature. It was known that the
output of this lobbyist would be a public good since any salary
increases obtained as a result of the lobbying activity would accrue to
all faculty in the state. The question was, how to pay the
lobbyist's salary ($30,000). The Association asked all faculty in
the state for individual contributions, giving guidelines according to salary. Further, the Association stipulated that all contributions would
be returned if the $30,000 was not raised by a specified date. The
lobbyist was hired.(1) In 1980, and again in 1985, the New Democratic
Party (NDP) in Manitoba, Canada sent letters to its larger contributors
soliciting additional funds to mount a coming election campaign. The
letters described those being canvassed (large donors), explained the
issues in the coming election and the NDP's proposed policy stance,
and explained how the money was to be used. Further, the letters
stipulated that a target had been set ($200,000 in 1980 and $250,000 in
1985) and that the NDP would refund all contributions if the target was
not reached by a certain date. Both campaigns were successful, and in
1985 the total contributions were $251,300, or 1/2 percent more than the
target.(2) In 1986 a ski facility near Boulder, Colorado went into
bankruptcy. At a general meeting the local Nordic Ski Club announced to
its members that it wished to maintain the Nordic portion of the
facility and that this would require raising some announced amount of
money from the members to pay for trail upkeep. If the total
contributions were insufficient to keep the facility open, the members
would have their monies refunded and the facility would be allowed to
close down. The Nordic facility was successfully operated until 1988
when a private firm purchased the entire facility and restored both the
downhill and Nordic operations.(3)
Such successes in obtaining voluntary contributions to the
provision of a public good stand in contrast to the predictions of
Samuelson [1954] and many other economists who suggest that individuals
would not voluntarily contribute toward the provision of public goods
owing to the incentive to free ride. More recently, a large literature
has emerged which presents theoretical and empirical evidence mitigating this conclusion. Generally this literature shows that voluntary
provision of public goods may be greater than zero, in certain cases,
but inefficient.(4) In this paper we evaluate a particular class of
public goods provision mechanisms which capture the important
characteristics of the anecdotes related above.
Those donating to the salary of the lobbyist, the election
campaign, and the ski facility were all engaged in a voluntary
contribution game for the provision of a public good. These situations
have several features in common. In each case the public good could be
produced only if the sum of the contributions met or exceeded some
threshold, and this threshold, the cost of the collective good, was
known to the individuals being asked to contribute. The total number of
individuals in the consuming group was known, with more or less
precision, by the individuals involved. By introspection, each
individual could infer something of the valuations held by those being
asked to contribute. No one would be excluded from consuming the public
good on the grounds that he or she had not contributed to its provision.
Finally, if the sum of the contributions fell short of the threshold,
each individual would have his or her contribution returned.
Dawes et al. [1986] and van de Kragt et al. [1983] have studied
public good contribution games in laboratory settings which are similar
to those described above. In their "minimum contributing set"
(MCS) institutions, individuals may choose to contribute all of their
wealth, or not, to the provision of a public good under the rule that
the good will be supplied if a pre-announced number (smaller than the
entire group) of individuals contribute. If fewer individuals
contribute, the good is not supplied and the contributions are returned.
In laboratory settings, the MCS regime is largely successful in
generating the efficient outcome; when it is Pareto optimal for the good
to be provided, it is. Palfrey and Rosenthal [1984] investigated the MCS
setting and found some theoretical support for these results.
The MCS regime places the individuals in a binary decision setting;
they must choose whether or not to contribute their entire wealth to the
provision of the public good. This leads to the presence of
redistributive effects, which the individuals must resolve while also
trying to have the public good supplied. These effects will reduce the
likelihood that the equilibrium outcome will be the one which has the
collective good supplied.
In each of the above anecdotes the individuals were free to choose
the level of their contribution from zero up to their entire wealth, in
contrast to the MCS settings. Bagnoli and Lipman [1989] investigate such
a voluntary contribution game and show that individual agents have
sufficient incentives to voluntarily achieve the Pareto efficient
outcome; that is, individually rational behavior will lead to the
efficient provision of the public good through purely voluntary
contributions.
The theoretical argument of Bagnoli and Lipman is persuasive, but
there is a strong need for empirical investigation of their prediction.
They show that there are many possible equilibria, but only an important
subset of these result in the Pareto efficient solution. Thus, it is
necessary to investigate whether individuals are capable of focussing on
one of the efficient equilibria in the contribution game setting. This
is particularly important in settings when, as in Bagnoli and Lipman,
the individual agents' chosen strategies are assumed to satisfy
some "refinement" to the Nash equilibrium concept.
Refinements serve to reduce the set of admissible equilibrium
outcomes by imposing some additional structure on individual choices or
strategies. As van Damme [1983] demonstrates, refinements are invoked
when the set of Nash equilibria contains outcomes that can be thought of
as not being "sensible" behavior. Game theorists generally
depend on introspection to arrive at a definition of sensible behavior.
Ultimately, this is a behavioral phenomenon and it is necessary to
subject it to empirical investigation.
We conduct our empirical investigations in a laboratory setting
where our experimental sessions implement exactly the contribution game
as described by Bagnoli and Lipman. We have data for seven replications
with groups of five persons and two replications with groups of ten
persons; all groups played the game for fourteen periods. In the last
five periods the groups are almost universally successful in having the
public good provided; we observe one failure (of thirty-five possible
observations) to provide the public good in a five-person group and one
failure (of twenty possible observations) in a ten-person group.(5)
It is likely the groups described in each of the anecdotes at the
beginning of this paper were comprised of individuals with differing
valuations for the public good and with different initial wealths. To
investigate the effects of such heterogeneity, some of our replications
involve groups whose members have different valuations for the public
good or different initial wealth. We find that groups for which the
differences in wealth or valuations are considerable are as capable of
providing the public good as the group that was comprised of individuals
with identical wealths and valuations. We find also that increasing the
number of persons in the group slows the rate at which the group is able
to focus on an equilibrium. However, this latter result must be
considered preliminary until both more replications are run and even
larger groups are studied.
Our current work serves two purposes. The first is to evaluate a
particular public good provision mechanism. The second is to investigate
the behavioral usefulness of certain refinements which have appeared in
the game theory literature in recent years.
II. THE THEORY OF THE CONTRIBUTION GAME
Bagnoli and Lipman [1989] provide the complete theoretical
discussion of their contribution game.(6) Here we present the intuition behind their predictions with the aid of a simple example having the
essential characteristics of the public good contribution game we are
investigating.
Consider the decision to build a neighborhood playground.(7) There
are three families in this neighborhood whose willingness to pay for the
playground is five, ten, and twenty dollars respectively. The playground
costs twenty-five dollars to build and there is no possibility of
building a fraction of a playground.(8) It is the case that each
family's wealth exceeds its valuation of the playground. All of
this information is common knowledge to the three families. The
playground must be financed entirely from the voluntary contributions of
the three families. One version of such a "contribution game,"
consistent with Bagnoli and Lipman's model, has the playground
provided if the sum of the contributions meets, or exceeds, the cost
(twenty-five dollars). All contributions in excess of twenty-five
dollars are kept(9) and, in the event the contributions fall short of
twenty-five dollars, the playground is not provided and all
contributions are returned.(10)
This example is constructed so that building the playground is the
Pareto efficient outcome, but no one family would choose to build the
playground on its own. Bagnoli and Lipman prove that the only sensible
equilibria are those for which the contributions sum to exactly
twenty-five dollars (the cost of the playground) and no family
contributes more than its willingness to pay.(11) Two such equilibria
are: (0, 6, 19) and (25/7, 50/7, 100/7). The former is an inequitable
division of the burden while the latter is an "equitable"
division of the burden since each family pays the same fraction of its
valuation. In both, no family will reduce its contributions since the
playground will not then be built.
To explain which vectors of contributions form an equilibrium and
which do not, we proceed in three steps. First we argue that total
contributions cannot exceed twenty-five dollars in equilibrium. Second,
we argue that total contributions equal to twenty-five dollars are
equilibrium outcomes; and, finally, we argue that total contributions
less than twenty-five dollars are equilibria but are not sensible
outcomes.
Suppose that contributions are (3, 6, 19) which clearly sum to more
than twenty-five dollars. If any family reduces its contribution by one
dollar, the playground is still built and that family is better off by
the one dollar. Thus (3, 6, 19) is not a Nash equilibrium. This
reasoning can be applied to all cases in which the total contributions
exceed the cost of the playground.
Now suppose that contributions are (0, 6, 19). These sum to
twenty-five dollars and no family is contributing more than its
valuation of the playground. This outcome is a Nash equilibrium since no
family will want to unilaterally reduce its contribution. Such a
reduction will result in no playground being built. Consequently, any
family reducing its contribution is worse off since it loses the
difference between its valuation and its contribution; a positive amount
by definition. Contributing more is simply giving away money. Hence, if
the total contributions are twenty-five dollars, no family can
unilaterally alter its contribution and make itself better off. Thus (0,
6, 19) is a Nash equilibrium. We can use similar reasoning to show that
any vector of contributions summing to twenty-five dollars, and having
no family's contribution exceed its valuation, is a Nash
equilibrium. Further, it is a strong Nash equilibrium in the sense that
each family's optimal contribution, given all other family's
contributions, is unique.
Lastly, suppose contributions are (0, 0, 0). We need to show that
this is a Nash equilibrium but that it is not sensible. It is clear that
no family can contribute less, so let us consider whether any family
will wish to contribute more on its own. For a change in contribution to
affect a family's payoff, it must lead to the playground being
provided. The playground will be provided if one family contributes
twenty-five dollars, but this amount exceeds the valuation of each of
our families, and so no family will choose to contribute twenty-five
dollars. Hence (0, 0, 0) is a Nash equilibrium. Using similar reasoning,
Bagnoli and Lipman show that any vector of contributions summing to less
than twenty-five dollars and having the property that the sum would
still be less than twenty-five if any one family chose to contribute its
entire valuation, is a Nash equilibrium.
To see that such outcomes are not sensible, suppose that there is a
small chance (probability) that the second family will contribute eight
dollars and the third family will contribute sixteen dollars. Then the
first family ought not to contribute zero. By contributing one dollar,
if the other families contribute eight and sixteen respectively, the
first ensures that the playground is provided and obtains a four dollar
payoff for itself. If either the second or third family actually
contributes zero, the first family is no worse off than if it had
actually contributed zero because contributions are refunded if the
total is less than twenty-five. Thus, for any small probability of the
contributions from the second and third families being eight and sixteen
dollars respectively, zero is not an optimal choice for the first
family. Analogous reasoning can be used to show that anytime the
contributions fail to sum to twenty-five, someone has played a strategy
that is not sensible.(12)
In our experiments we study the behavior of individuals, in a group
of five or ten persons, faced with the task of contributing to the
provision of a single unit of a public good. For the five-person groups
the cost of the good is set at 12.5 "tokens" and the sum of
the individual valuations is twenty-five "tokens," making it
Pareto efficient that the good be provided.(13) In our base case we have
the symmetric setting in which each individual's initial wealth is
ten "tokens" and each has a valuation of five
"tokens" for the public good. At this stage we want to
investigate the contribution game exactly as presented in the theory. In
keeping with the assumptions of Bagnoli and Lipman, all of the above
information is common knowledge to the subjects.
Our laboratory setting, like our playground example, provides the
most interesting class of situations, for here it is efficient to have
the public good provided and we confront the usual free riding argument.
III. THE EXPERIMENTAL DESIGN
Our experimental environment reproduces the features of the
theoretical setting described above and in Bagnoli and Lipman.(14)
Subjects enter the room where the experiment is to be conducted and are
assigned to groups in a random fashion.(15) The person conducting the
session reads the instructions (appendix A) aloud while the subjects
follow on their own instruction sheets. The instructions inform the
subjects that their task is to choose their contribution to the
provision of a good which the entire group will share. We use a
"token currency" for the experiments, and this is converted to
dollars at an exchange rate announced at the beginning of the session.
This procedure follows the "induced value" method of Smith
[1976] in which the subjects exchange commodities which have value only
because the experimenter has pledged to redeem the commodity for cash.
This method provides the person running the experiment maximum possible
control over preferences by setting the structure of the exchange rate
between tokens and dollars. The public good is described as an
additional bundle of tokens to be shared among the members of the group
according to a pre-announced sharing rule.
Each subject receives an information slip for each period or round
of the experimental session. This slip provides the information
prescribed by the theory--complete information on the wealth and public
good valuations of the members of the group, the size of the group, and
the cost of the good--and provides the subject a space to enter his
contribution to the public good. Specifically, the information slips
tell the subject: (1) the number of people in his group, but not their
identities, (2) his own income, (3) the incomes of the others in the
group, (4) the cost of the public good, and (5) the payoff to each
member of the group if the public good is provided. Further, the
subjects are told that the experiment will last for fourteen periods or
rounds, that they will remain in the same group for the entire session,
and that conditions (2) through (5) will remain constant for the
duration of the experimental session. The subjects are required to
choose their contributions simultaneously--without knowledge of the
contributions of the others in their group. The subjects play a game of
complete but imperfect information.
We conducted all experiments over two sessions during which we ran
seven replications with five-person groups and two replications with
ten-person groups. Both sessions ran for fourteen periods and included a
ten-person group as well as several five-person groups. For each of the
five person groups (assigned group numbers 11 through 17) the cost of
the public good, referred to as the "threshold contribution
level," was set at 12.5 tokens. The value of the public good, the
additional bundle of tokens, was set at twenty-five tokens; that is, the
increase in the social welfare from the provision of the public
good was 12.5 (25-12.5) tokens. For the ten-person groups (group
numbers 20 and 21), the threshold contribution level was twenty-five
tokens and the additional bundle of tokens was set at fifty.
Group 11 constitutes our base case. All members of this group have
the same initial induced wealth and valuation of the public good. To
investigate the effects of heterogeneous group membership, we conducted
two treatments. In the first, we held the distribution of valuations of
the public good constant (each subject receiving the same share) and
varied the initial distribution of induced wealth across groups 12, 13,
and 14. In the second treatment we held the initial distribution of
income constant (each member of the group receiving the same initial
income) while varying the distribution of valuations of the public good
across groups 15, 16, and 17. Group 20 constitutes our base case for the
ten-person groups. For group 21 the valuations were identical across all
members but the initial wealth was not. The complete set of incomes and
valuation used in our experiments is reported in appendix A.
We recruited our subjects from undergraduate classes at the
University of Michigan and the University of Windsor. The sessions
lasted approximately one hour and the average payoffs were between
$18.00 and $20.00.
IV. EXPERIMENTAL HYPOTHESES AND RESULTS
The theory suggests three testable hypotheses concerning the
behavior of the subjects in our laboratory sessions. Bagnoli and
Lipman's theorem asserts that the public good will be provided via
voluntary contributions when the sum of the valuations exceeds the cost
of the good. Otherwise, the good will not be provided. Thus, our first
hypothesis may be stated:
HYPOTHESIS 1: When the sum of valuations exceeds the cost, the public
good will be provided and the contributions will sum to the cost
exactly.
There are two possible ways for the experimental data to refute this hypothesis. The contributions may sum to less than the cost of the
good and the good not be provided as a result, or the good may be
provided but the contributions sum to more than the cost of the good.
Individual rationality requires that each subject offer to
contribute no more than his or her valuation for the good. Thus our
second hypothesis is:
HYPOTHESIS 2: No subject will contribute more than his valuation
since this is the maximum he can obtain from the provision of the good.
Bagnoli and Lipman's theorem holds independently of the number
of households. As a practical matter, most would believe that the free
rider problem becomes more severe as the size of the group increases. As
the number of households increases, the effect of any one choosing not
to contribute becomes negligible. Hence, as the numbers get large,
voluntary provision must become less efficient. Bagnoli and Lipman show
that this is not the case for their contribution game. In the
equilibrium all contributors are pivotal since the sum of the
contributions is exactly equal to the cost. If any one household reduces
its contribution, no matter how small to begin with, total contributions
will fall below the cost and the public good will no longer be supplied.
Thus we have our third hypothesis:
HYPOTHESIS 3: Group size has no impact on the ability of the group to
reach the Pareto efficient equilibrium level of contributions.
Testing this hypothesis is limited by our budget constraint, but we
have conducted experimental sessions with groups of size five and of
size ten.
Table I reports the total contributions for each group for each
period. Comparing the total contributions to the cost provides the
clearest test of hypothesis 1. Further, since we have induced all values
held by our subjects as part of our design, we can compute social
welfare levels for all groups. These data are reported in Table II. The
theoretical welfare maximum is defined to be the sum of the valuations
of all members of the group plus their initial wealth minus the sum of
the contributions at the predicted equilibrium. When the group is
successful in having the good provided, actual social welfare is
computed as the sum of the valuations plus the sum of the wealth minus
the actual contributions. If the good is not provided, social welfare is
simply the sum of the wealth because the contributions are returned when
the good is not provided.
Hypotheses 1 and 2 constitute the cornerstone of our evaluation of
Bagnoli and Lipman's theorem. Our most striking result is that, in
the overwhelming majority of cases, the collective good is provided via
voluntary contributions. Taking all fourteen periods of the five-person
groups, the contributions summed to 12.5 or more in eighty-five of
ninety-eight possible cases. The contribution game setting yields the
Pareto efficient outcome. The theory also predicts that the
contributions will sum to exactly the cost of the good, or 12.5 tokens
in the five-person groups. If contributions exceed this level, all
members of the group will prefer to lower their own contribution and we
will not have an equilibrium. If we take exactly 12.5 tokens to be the
predicted equilibrium contribution total, then we achieve this in
fifty-three of ninety-eight possible cases.
We may not have a clear focal equilibrium in all of our sessions,
particularly those involving groups with heterogeneous subjects.
Allowing for some coordination problems, we may want to ease the
criterion for achieving the predicted equilibrium. There is always the
empirical issue as to when an outcome is "close enough" to the
predicted outcome. We choose to define "close" as total
contributions between twelve and thirteen tokens viewing the errors of
excessive and insufficient contributions symmetrically. It may be argued
that we should not view the errors symmetrically because the payoffs are
not symmetric. If the contributions are insufficient, the public good is
not provided and risk averse agents may respond by erring on the high
side. In this view "close" should be defined as contributions
between 12.5 and 13.0 tokens. The data we present in Table I permits the
reader the option of evaluating our results on either basis. Finally,
recognizing that the subjects may require some time to "learn the
game," we may wish to focus our attention to the results of the
last few periods, and we will discuss our results of the last five
periods separately.
Under our relaxed definition (contributions in the range twelve to
thirteen tokens), our subjects achieved an efficient equilibrium in
seventy-five of ninety-eight cases. The impact of this behavioral
classification of equilibrium is particularly apparent in the groups
with rather uneven distributions of income or valuation. Under the
strict definition, group 16 attains the Pareto efficient equilibrium
only one time. With the less stringent definition of the equilibrium it
achieves an efficient equilibrium in nine periods. A similar sort of
behavior is apparent in group 12. In contrast, groups 14 and 17 hit upon
an equilibrium vector of contributions quite early and maintained this
throughout.
The results just described provide substantial support for
hypothesis 1: the collective good is provided and the contributions sum
to the efficient level. Our results are very strong when we focus on the
last five periods. The collective good is provided in thirty-three of
thirty-five cases. The contributions summed to exactly 12.5 tokens in
twenty-six of thirty-five cases and were in the range twelve to thirteen
for all thirty-five cases. In the very last period, five of the groups
contributed 12.5 tokens while the other two groups contributed thirteen
tokens. We conclude that our results are consistent with supporting
hypothesis 1.
Social welfare levels are reported in Table II. The theoretical
maximum is 67.5 tokens per period (945.0 for all fourteen periods and
337.5 for the last five periods). Group 14 attained the theoretical
maximum over the entire session and was the only group to do so. The
remaining groups were quite successful. For the last five periods, only
group 12 attained less than 99 percent of the theoretical maximum.
If hypothesis 2 is satisfied, the subjects have behaved in an
individually rational manner. We have provided all subjects with incomes
in excess of their valuation of the collective good making it possible
for the subjects to post contributions in excess of valuation. Such
behavior is, however, not individually rational since having the good
under these conditions is worse than not having it.(16) We report the
individual contribution data in appendix B. Instances of irrational behavior (contributions in excess of valuation) are indicated by an
asterisk. It is clear that irrational behavior is very infrequent and
occurs primarily in the early periods. Of the 480 total observations of
the five-person groups, only seven are not individually rational. All
but one of these occurred in the first two rounds and could probably be
attributed to subject confusion with the task in the early rounds. The
behavior of the subjects assigned to ten-person groups is very similar,
with only two of 280 cases exhibiting contributions which could be
classified as not being individually rational. Hypothesis 2 is well
supported by our data.
The subjects in group 14 posted a Pareto efficient equilibrium
vector of contributions in the first period, and they maintained this
vector for the duration of the session. It is interesting that the
vector chosen in the first period resulted in considerable wealth
transfer to subjects 14/1 and 14/3 at the expense of 14/2, in
particular. However, subject 14/2 was receiving a positive net return
from the provision of the public good and so wished to continue
contributing four tokens, since a lower contribution, given the
contributions of the other group members, would have resulted in the
collective good not being provided. This is a striking example of the
strength of the equilibrium predicted by the theory.
Hypothesis 3 predicted that a larger group would be as successful
in providing the collective good as the small groups. However,
individuals in a larger group may find it more difficult to focus on a
particular equilibrium vector of contributions. Our results appear to
support this conjecture. The ten-person groups (groups 20 and 21)
provided the collective good in nineteen of twenty-eight possible cases.
They attained the efficient outcome (which we define to be total
contributions from twenty-four to twenty-six tokens) in seventeen cases.
These proportions are lower than the comparable statistics for the
five-person groups. We may conduct a more rigorous test by comparing the
welfare levels of the five- and ten-person groups. Scaling the scores
for the ten-person groups and using a Mann-Whitney test (see Conover
[1980, 216-28]) on all fourteen rounds, we obtain a z-statistic of 2.22
(significant at .01 level) indicating that welfare levels are
statistically higher in the five-person groups than in the ten-person
groups.
If we focus only on the last five periods, we obtain different
results. The z-statistic is now 0.69 (not significant) indicating that
the larger groups require longer to focus on an efficient equilibrium,
but that they ultimately do as well as the smaller groups.
We made a decision to assign the subjects to the same group for the
duration of the session rather than to scramble them between periods. If
we had chosen to assign the subjects to a different group for each
period, we could have argued that all of the periods are the outcomes of
the "one-shot" game. We chose our design for two reasons.
First, we wanted to observe the subjects' ability to focus on an
equilibrium (the speed at which the group converged to the Pareto
efficient outcome) as a function of the characteristics of the group.
Second, we wanted to check a prediction from the theory of repeated
games.
The first requires that the subjects remain in the same group from
period to period so that we are not altering the setting for any
individual. Our statistical results indicate that when the
subjects' valuations or incomes are very different within the
group, the payoffs are lower than when the group is comprised of
individuals with identical incomes and valuations. That is, those groups
with more heterogeneous individuals achieve the efficient equilibrium
less frequently. It appears that this effect is more pronounced when it
is the valuations that differ across members of the group rather than
when it is incomes that vary.
A repeated game consists of the same single-shot game being played
several times by the same players. If the results of prior periods are
always known by all the players (as is the case when we announce the sum
of the contributions from the group in each period) then each period
defines a subgame of the full (or repeated) game. An equilibrium in the
repeated game is sensible only if it induces an equilibrium in every
subgame. Such equilibria are called subgame perfect.
A well-known result in finitely repeated games is that one (subgame
perfect) equilibrium consists of repeating the same single-play (or
one-shot) equilibrium in each period of the repeated game. That is,
there is no "signalling" by playing strategies, which are not
equilibrium strategies in the one-shot game, in the early periods with
the intention of causing the other players to play specific strategies
later in the game. Repeating the same single-play equilibrium in our
laboratory setting requires that the subjects post the same vector of
contributions in each round and that the sum of the contributions equals
the cost of the good with no individual contributing more than his or
her valuation. By having the subjects remain in the same group, we can
test whether or not this result is obtained in our experiments. We
caution the reader that this is a very weak comparison because of the
multiplicity of the single-period equilibria that we discussed earlier.
This multiplicity means that the set of subgame perfect Nash equilibria
is very large. Our data does not support such an equilibrium. While
group 14's behavior is consistent, no other group's vector of
contributions remained unchanged throughout all fourteen rounds of the
game. Our results are suggestive, but further work must be done before
this issue can be resolved.
V. CONCLUSION
We began with two objectives. Our first was to subject a voluntary
public good contribution mechanism to empirical testing in a controlled
setting. A second objective was to evaluate the application in
theoretical work of some proposed refinements to the Nash equilibrium
concept.
The theoretical work of Bagnoli and Lipman [1989] provides a very
clear empirical implication. If we offer a well-defined group of people
the opportunity to contribute to the provision of a public good when the
cost of the good, the payoffs to those in the group, and the initial
wealth positions of those in the group are all common knowledge, then
the Pareto efficient outcome will emerge. If their collective valuations
exceed the cost of the public good, the members of the group will
voluntarily contribute exactly the cost of the good. In our laboratory
setting we obtain just this result.
Some might object that a mechanism requiring such complete
information is of limited interest to the problem of efficient provision
of public goods in the field. However, the anecdotal evidence we cited
at the beginning of this paper suggests that such mechanisms can be, and
have been, successfully applied in the field. At this time we have
tested the mechanism under the strong informational conditions imposed
by the theory since we felt it was important to begin with a test of the
theory as it stands. Future research could be devoted to systematic
relaxation of these informational conditions to allow investigation of
the extent to which the theoretical predictions are sensitive to the
requirement that the individual players in the game possess complete
information.
That our subjects are able to achieve the Pareto efficient
equilibrium postulated in the theory suggests that individuals are
capable of implementing some sophisticated refinements to the Nash
equilibrium. Other researchers, such as Camerer and Weigelt [1988], have
also found that laboratory subjects are capable of implementing certain
refinements. This is good news for game theory since the use of
refinements is often necessary to eliminate some equilibria that are not
economically sensible.
APPENDIX A
Experimental Instructions
This is an experiment in the economics of decision making. Several
research organizations have provided funds for this research. The
instructions are simple and, if you follow them carefully and make good
decisions, you may earn a considerable amount of money. This money will
be paid to you in cash at the end of the experiment.
Organization:
You have been organized into groups each of five or ten persons.
Each group will consist of the same five or ten persons for the duration
of the session. The session will last for fourteen periods. In each
period you will be required to make a decision and your total income
will depend on these decisions.
The specific identities of the other persons in your group will not
be revealed to you. You may not communicate with anyone else in the room
during the session.
The actual number of persons in your group, along with other
information, is reported on a set of information slips that have been
provided to you. You have been given one slip for each period of the
session.
At the beginning of each period you will receive an income in
tokens. These tokens will be exchanged for money at a rate stated on
your information slips. Also provided on these slips is the income of
each of the other persons in your group. This is private information;
you are not to reveal it to anyone else in the room.
You will be asked to post a contribution in each period. You will
have three minutes to enter your contribution. You may enter any
contribution from zero up to the amount of your income for the entire
period. Contributions in excess of your income will not be accepted.
Enter your contribution in the space on the information slip provided.
You may contribute part tokens, e.g., 4.5 tokens.
Once the contributions have been entered, the slips will be
collected by the persons running the experiment. If the sum of the
contributions of the persons in your group meets or exceeds the
threshold level that is stated on your information slips, you will each
receive an additional bundle of tokens. The size of this addition for
the group, and for yourself, is also stated on the information slips.
Your total income for the period will be your initial income plus the
additional tokens minus your contribution.
If the sum of the contributions is less than the threshold level
the additional tokens will not be provided. In this event, your
contributions will be returned to you and your total income for the
period will simply be your original income.
At the end of each period, the persons running the experiment will
inform you whether your group has obtained the additional tokens. The
total contributions of your group, but not the contributions of
individual members will be posted on the board.
A set of information slips has been prepared for you. You have one
slip for each period. On each slip your ID number and the period appear
in the upper right corner. As well, the slip tells you your income for
the current period, the incomes of the other members of the group, the
number of persons in your group, and the share of the additional tokens
that will go to each member of your group. Finally, the slip contains a
blank where you are required to enter your contribution for the period.
An example slip and session are presented below.
EXAMPLE INFORMATION SLIP
Period # 1 ID # 29 Number of persons in your group is 5. Threshold
contribution of your group is 12.5 tokens.
If this contribution is met or exceeded, the group will receive an
additional 25 tokens. Your share of the additional tokens is 5 tokens.
All members of the group receive the same share.
Your Income 4.00 tokens
Other persons' incomes 4.00 tokens
4.00 tokens
4.00 tokens
9.00 tokens
Your contribution ________
That is, your income is 4.00 tokens for this period. Of the others
in your group, three have an income of 4.00 and one has an income of
9.00.
Session: The required total contribution is 12.5 tokens. Say you
contribute 2.00 tokens. Now, if the total is at least 12.5 tokens, then
you will receive 5.00 tokens plus your initial income of 4.00 tokens
less your 2.0 tokens contribution. Your total income for the period is
7.00 tokens.
If the total contribution from your group is less than 12.5 tokens,
you will receive your initial income of 4.00 tokens for the period
regardless of your own posted contribution. That is, the additional
tokens will not be provided in this period and your posted contribution
will be returned to you. [Tabular Data 1 and 2 Omitted] [Appendix B
Omitted]
(1)This incident is recounted in Dawes et al. [1986]. (2)This
information was provided by Ron Cavalucci of the Manitoba NDP. There was
only one mailing and no follow up contact was made with the donors.
(3)Bill Schulze, a member of the club, provided us with the details of
this incident. (4)We report on some of this literature in the next
section. (5)We report results for the last five periods in response to
the concerns raised by Isaac, McCue, and Plott [1985] who argued that
subjects in an experiment needed time to "learn the game"
since contributing to a collective good in this environment is likely to
be an infrequent activity for most people. An obvious alternative
interpretation is that repetitions are needed to focus on an
equilibrium. (6)Interested readers are referred to their paper for a
full discussion of the details. (7)We are studying the provision of
public goods which have the characteristic that exclusion is not
feasible. Thus, we are not addressing the questions raised by Coase
[1974] in his discussion of private provision of lighthouse services,
nor are we considering the general cases studied by Thompson [1968],
Demsetz [1970], and Borcherding [1978], all of whom focussed on the
class of public goods where exclusion was possible. (8)Thus, our public
good provision setting differs from the Cournot reaction settings
studied by Cornes and Sandler [1985a; 1985b] and by Bergstrom, Blume,
and Varian [1986]. Our setting also differs from the continuous public
good models as investigated by Isaac, McCue, and Plott [1985].
(9)Actually, excess contributions may be returned so long as it is done
in such a manner that the households cannot increase their refund by
their choice of contribution. See Bagnoli and Lipman [1989]. (10)Clearly
other institutions are possible. See Palfrey and Rosenthal [1984]. The
contributions could be kept even if the good is not provided. As Bagnoli
and Lipman [1989] point out, such arrangements may lead to inefficient
outcomes. (11)They actually prove the stronger result that all sensible
outcomes are in the core described by Shubik [1982]. (12)The proofs are
provided, in all their gory detail, in Bagnoli and Lipman [1989]. The
reasoning attributed to the families in our example serves to eliminate
equilibria that are counter-intuitive. The particular form of the
reasoning forms the basis of the refinement Selten [1975] calls
"trembling hand perfect" equilibria, applied after eliminating
dominated strategies. Imagine there are two players in a game. Each
chooses a strategy by pressing a button, but each player is subject to a
nervous condition which causes his hand to tremble when he reaches for
the button he wishes to push. Because there is some probability of an
error, each player will choose a strategy which is the best reply to the
strategy he thinks the other will play and also to strategies which are
small mistakes due to trembles. The resulting outcome is called a
perfect equilibrium. (13)In the ten-person groups the corresponding
numbers are twenty-five for the cost and fifty for the aggregate
valuation. (14)We stress this point since we feel that it has often been
overlooked in the experimental literature. It is essential the
experimental subjects be provided with exactly the information
attributed to the players in the game being investigated in the theory.
In order to know his best choice from the available strategies a player
must conjecture the choice of his opponent(s). To do this, the player
must be informed of the payoffs of his opponents to each available
strategy. (15)The room in which the sessions were conducted is very
large allowing the subjects to be seated a considerable distance from
each other. Student assistants collected and distributed the information
slips used by the subjects. (16)There is another potential
interpretation. There are history-dependent equilibria to the repeated
game that exhibit such behavior. We thank a referee for pointing this
out. However, such behavior is not observed in the last period (known to
the subjects) which indicates that the players choose individually
rational strategies.
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MARK BAGNOLI and MICHAEL MCKEE, Indiana University and University of
New Mexico respectively. Earlier versions of this paper were presented
at the 1986 meetings of the Canadian Economics Association, the 1987
joint meetings of the Public Choice Society and the Economic Science
Association and at seminars at a number of universities. We thank all
participants for their comments. We would especially like to thank James
Alm, Jim Andreoni, Ted Bergstrom, Ken Binmore, Norman Frohlich, Glenn
Harrison, Mark Isaac, Bart Lipman, and Steve Salant for reading earlier
drafts and providing many useful comments. Tom Borcherding and an
anonymous referee made certain we told our story well; we are grateful
to both. Funding was provided by the Social Sciences and Humanities
Research Council of Canada and the University of Windsor.