E-books plus: role of interactive visuals in exploration of mathematical information and e-learning.
Sedig, Kamran
E-books promise to become a widespread delivery mechanism for
educational resources. However, current e-books do not take full
advantage of the power of computing tools. In particular, interaction
with the content is often reduced to navigation through the information.
This article investigates how adding interactive visuals to an e-book
influences interaction with the information and learning. Two different
versions of a mathematics e-book were designed containing information
about Platonic and Archimedean solids: a hypertextual version and a
version augmented with interactive visuals. A study of how learners
explore mathematical information using these two different versions of
the e-book is presented. The findings of this study show that the
addition of interactive visuals to an e-book can increase learning by
supporting diverse sense-making activities. Based on the findings of
this study, we suggest five approaches for adding interactive visuals to
e-books.
INTRODUCTION AND BACKGROUND
This article presents a study of how learners explore mathematical
information in the context of two different versions of an e-book.
Taking into consideration the learners' exploration and usage
patterns, the article makes suggestions on how the addition of certain
design features can improve the effectiveness of mathematics e-books,
and e-learning tools in general.
Electronic books (e-books) are books in digital form (Rao, 2003).
Exploiting the power of computing technology, e-books offer a number of
advantages over traditional books. Some of these advantages include:
embedded hyperlinks, connecting related information and paragraphs
(Wilson, Landoni & Gibb, 2002); increased accessibility, allowing
multiple readers, anytime and anywhere (Long, 2003; Rao, 2003); and
extended utilities, including dictionaries, search, audio, and
annotation tools (Hodas et al., 2001; Rao, 2003). Nevertheless, e-books
are not yet widely used. The reasons why e-books are not universally
adopted include: lack of a standard format for e-books, as the majority
of existing e-books are hardware dependent (Bry & Kraus, 2002; Lee,
Guttenberg & McCrary, 2002); need for a distribution and library
model that provides wide-spread access while enforcing copyright laws
(Connaway, 2001); and limited availability of e-book titles (Rao, 2003).
In spite of the small number of current e-book readers, many researchers
expect that the pervasiveness of the internet as a delivery mechanism
and the evolution and improvement of e-books, will soon result in the
wide-spread usage and popularization of e-books in personal, commercial
and educational settings (Connaway, 2001; Long, 2003; Rao, 2003).
E-books have already generated some interest in educational
settings. With the increasing popularity of e-learning and long distance
education, it has become paramount for students to be able to remotely
access learning material (Connaway, 2001). Publishers and instructors
have increasingly been producing e-textbooks and other electronic course
materials for various disciplines, such as chemistry, biology, physics,
computer science, history and mathematics (e.g., see Crescenzi &
Innocenti, 2003; Dyllick, 1997; Farabee, 1997-2002; National Science
Teacher Association, 1998; Simon, 2001; Wachsmuth, 1994-2000; Weber
& Specht 1997; Wilson, Landoni & Gibb, 2002). However, there has
been some criticism of current educational e-books (Alessi &
Trollip, 2001; Bottcher, 1998; Lison, Gunther, Ogurol, Pretschner &
Wischnesky, 2004; Mari et al., 2002; Principe, Euliano & Lefebvre,
2000). Critics point out that current e-books adhere too strictly to the
traditional book metaphor; as such, current e-books do not fully take
advantage of the interactive possibilities afforded by computational technologies. Mari et al. (2002), for instance, state that, instead of
using e-books in their electronic form, students often just print the
books and use them offline, "thus losing the peculiar advantages
that derive from interaction with the computer" (p. 1). Most
current e-books and e-learning systems are rich in textual content,
supplemented by alternative representations in the form of static
visuals, sound, and video (Mari et al., 2002; Martinez-Unanue,
Peredes-Velasco, Pareja-Flores, Urquiza-Fuentes &
Velazquez-Iturbide, 2002; Vrasidas, 2004). Interacting with the
information in these tools is often limited to either clicking on links
to move through the information space, clicking on non-textual
information to listen to or view explanations of concepts and events, or
answering self-testing questions at the end of a chapter (Mari et al.,
2002). Apart from navigating the information, often times what is
lacking for learners is the possibility of rich interaction and active
engagement with the information (Vrasidas, 2004).
A few researchers have started adding interactive features to
e-books. Lison et al. (2004), for instance, introduce the e-book
"Vision2003" for medical students. Vision2003 includes
simulations of joint mechanics. Students, for example, can interact with
graphical representations of bones to investigate the range of movement
in healthy and fractured joints. Principle et al. (2000) have designed
an e-book for teaching adaptive and neural systems to electrical and
computer engineering students. In addition to textual information, the
e-book contains simulation modules, allowing students to alter
parameters and view the results. However, neither of the above systems
has been empirically evaluated to find out how the addition of
interaction and simulation enhances the e-books.
Currently, e-books can take full advantage of the power of
computational tools to incorporate rich interaction with all kinds of
visuo-textual information. The purpose of our research is to design more
effective e-books. Specifically, we report a study in which a text-rich
e-book has been augmented with highly interactive visual representations
to investigate whether learners' understanding of the information
improves. We also discuss how the addition of these interactive visual
representations influences the way learners explore and reason about the
information. Finally, we consider the implications that the
learners' exploration and reasoning patterns would have for the
design of more effective e-books.
Since the focus of this article is how learners explore interactive
visuo-textual information, we will not discuss all possible design
elements of e-books. Rather, in this section, we provide some conceptual
and terminological background with regard to representing and
interacting with information.
Representing Information
Information can be encoded and displayed using different
representations. Generally, research distinguishes between depictive and
descriptive representations (Schnotz, 2002). Depictive representations
make use of icons or signs whose meanings are supposed to be conveyed
through their visual form. Descriptive representations make use of
notational symbols whose meanings are supposed to be conveyed through
conventions and rules (Tversky & Lee, 1999). Examples of depictive
representations include diagrams, maps, and graphs, and examples of
descriptive representations include text and mathematical equations.
Depictions and descriptions are both external representations.
Learners build internal, mental models of the information through
interaction with external representations, for example, by reading a
piece of text or studying a map (Scaife & Rogers, 1996). Good
external representations act as external aids to support memory,
thought, and reasoning (Norman, 1993). In the context of the design of
e-books for education, an important question is: How should information
be represented to facilitate the formation of internal, mental models by
learners?
Depictive and descriptive representations are two different forms
of representing information (Peterson, 1996). The same information can
be encoded using both depictive and descriptive representations. Two
representations are informationally equivalent if all the information
that can be decoded and inferred from one can also be inferred from the
other (Larkin & Simon, 1987; Peterson, 1996). Two informationally
equivalent representations, however, may be psychologically or
cognitively non-equivalent. This happens when learners may need to spend
different amounts of cognitive effort to make sense of them or may have
different feelings towards them. Two general advantages of depictive
representations include: 1) they are more effective than descriptive
ones for communicating complex content, and 2) they are cognitively less
demanding for learners to process than descriptive representations
(Robinson & Kiewra, 1995; Vekiri, 2002). For example, tally marks are depictive and Arabic numerals are descriptive representations of
numeric information. The absolute value of a tally mark (e.g., III) is
visual and can be processed perceptually, whereas the absolute value of
an Arabic numeral (e.g., "3") is symbolic and needs to be
retrieved from memory (Zhang & Norman, 1995). However, it is
important to note that the suitability of representations is determined
by the task for which they are used and the instructional objectives of
that task. For instance, whereas graphs, because they are depictive, are
more suitable for performing comparisons, numbers, because they are
descriptive, are more suitable for performing computations and numeric
operations (Norman, 1993). Hence, the choice of which representations to
use depends on the task at hand.
Complementary, multiple, alternative representations can be used to
allow for individual differences in learning as well as to support
different reasoning and exploration strategies (Ainsworth, 1999;
Ainsworth & Van Labeke, 2002). Depictive and descriptive
representations can be used to complement one another and help direct
learner attention to different aspects of the represented material
(Myers & Konolige, 1995; Peterson, 1996). However, there does not
exist sufficient research to prescribe how to integrate multiple
representations into a single learning environment (Ainsworth, 1999;
Brna, Cox & Good, 2001; Cheng, Lowe & Scaife, 2001). The
research reported in this paper investigates how descriptive, textual
information and depictive, visual information can be integrated in the
context of a mathematics e-book to support learners' reasoning and
exploration strategies.
Interacting With Information
As people think and reason about external representations, they
form internal mental models of the structure, organization, and
relationship of the elements in the representations (Jonassen, Beissner
& Yacci, 1993; Markman, 1999; Sternberg, 1999). However,
interpreting and making sense of information is not just through
thinking and reasoning with static representations of the information on
the screen. Interaction with external representation, via the
human-computer interface, allows learners to act upon it, and get
feedback from the representations, interpret and evaluate the feedback,
and hence build their own mental models and understanding of the
represented information. As such, interaction mediates between the
information and the mind, allowing learners to become actively involved
in the learning process. Interaction can enhance the communicative power
of information by allowing learners to make different features of the
information explicit and accessible when needed (Otero, Rogers & du
Boulay, 2001; Sedig & Sumner, in press; Strothotte, 1998). Other
general benefits of interaction include: supporting emergent interpretation and understanding of encoded ideas; providing
opportunities for experimentation, discovery, and hypothetical reasoning; facilitating acquisition of qualitative insight into the
nature of representations; and, serving as a coordinator between the
internal mental models of learners and the external representations.
Just as alternative representations support alternative thinking
styles, different interaction techniques allow learners to engage in
different forms of reasoning (Sedig, Rowhani, Morey & Liang, 2003).
In the context of e-books, this implies that learners need access to
more interaction techniques than merely navigation tools. This is
especially true if an e-book contains visual representations of
information. Whereas text, static images, video and sound can be
passively read, watched or heard, interaction with visual
representations can challenge learners to become active in the learning
process and increase motivation, attention, and involvement (Vrasidas,
2004).
The remainder of this paper comprises of three sections: Research
Methodology, Findings, and Summary and Conclusions.
RESEARCH METHODOLOGY
The methodology used to address the goals of this research are as
follows. First, two versions of a mathematics e-book were designed: a
typical e-book and an augmented e-book. Second, an experimental study
was designed and conducted in which two groups used the two versions of
the e-book. Third, the two versions were compared in terms of 1) their
educational effectiveness and 2) the learners' patterns of
exploration of the information.
E-Book Used for the Study
Two different versions of a mathematics e-book, containing
information about 3-dimensional geometric solids, were designed. The
purpose of the e-book is to allow learners to explore information about
Platonic and Archimedean solids. The first prototype mimics existing
e-books that just convert a paper book to an electronic version by
adding hyperlinks and minimal interaction. The second prototype augments
the first prototype by adding interactive visuals to it. Before
describing the two versions, a brief introduction is provided with
regard to Platonic and Archimedean solids.
Platonic and Archimedean Solids
Platonic solids are 3-dimensional shapes that look identical from
every vertex and are composed of only one type of regular polygon (1).
Examples of Platonic solids are the cube and the tetrahedron.
Archimedean solids also have identical vertices; however they are
composed of two or more types of regular polygons. Platonic and
Archimedean solids are closely related to each other. An Archimedean
solid can be derived from a Platonic solid by simultaneous truncation of
all the vertices of the Platonic solid. For example, truncating the
vertices of a cube results in a truncated cube (see Figure 1 from left
to right). The reverse process of truncation is called augmentation (read Figure 1 from right to left). Platonic and Archimedean solids
provide a suitable testbed for this study, as the traditional way to
represent these solids and their relationships is through textual
descriptions and static images.
[FIGURE 1 OMITTED]
Version 1: PASE
The first version, Platonic and Archimedean Solids E-book (PASE),
resembles a traditional print-based book with interactive, hypertextual
features, as in typical e-books. It contains descriptive information
that is entirely based on Wenninger's standard textbook,
"Polyhedron Models" (1971). PASE is text-rich. But it also
contains visual figures and sound, as is customary in other e-books. The
presentation of the information regarding Platonic and Archimedean
solids is mostly in terms of textual descriptions. In addition to the
information in Wenningers' book, hypertextual links have been
embedded in the information to enable learners to move through the
information space.
Figure 2 shows a screen capture of the first page of PASE. The left
panel contains an index of the Platonic and Archimedean solids in
alphabetical order. Clicking on one of the names results in the
selection of the corresponding solid. A textual description and visual
representation of the selected solid are then displayed in the middle
and right panels, respectively. The middle panel consists of a textual
description of the selected solid and its composition. (2) The middle
panel also contains a list of links to information about other solids
that can be derived from the selected solid. Learners can interact with
the visual representation in the right panel in a minimal form; that is,
they can rotate the solid to view it from different angles and
viewpoints. The button with the loudspeaker icon in the upper left hand
corner allows learners to hear the name of the currently selected solid.
[FIGURE 2 OMITTED]
Version 2: PASE+
The second version, PASE+, is comprised of two modules: the PASE
module (exactly the same as the PASE version of the e-book) plus an
interactive visuals module (IVM). IVM contains interactive visual
representations of the information. Upon starting PASE+, learners are
presented with the first page of PASE, as seen in Figure 2. Learners can
easily switch between the PASE module and IVM by clicking on tab
buttons. IVM allows rich interaction with the visual information by
means of providing learners with three toolkits: interactive
diagrammatic maps, interactive solids, and query tools.
The first toolkit in IVM consists of 5 diagrammatic maps depicting
relationships among related solids. The diagrammatic maps visually
encode the transformational relationships of the solids. (3) Figure 3
shows an interactive diagrammatic map of the solids related to the cube.
Rather than expressing the relationships textually as in PASE (e.g.,
"by truncating the vertices of the dodecahedron, one obtains a
truncated dodecahedron"), these diagrammatic maps organize the
relationships visually by laying out the images of the solids in maps.
By clicking on a transitional link (i.e., arrow between two solids),
learners can watch a simulation of how one solid gradually transforms
into another.
[FIGURE 3 OMITTED]
The second toolkit in IVM consists of 16 interactive solids. Figure
4 shows a screen capture of this toolkit. Using this toolkit, learners
can interact with a solid to morph it from one solid to another.
Learners perform this type of transformation by dragging an interactive
vertex (i.e., the dot in Figure 4) along a truncation path on a selected
solid (see Figure 4). (4) This direct manipulation of the solids allows
learners to control the speed of transformation and view details of the
truncation and augmentation processes. Learners can also rotate each
interactive solid to view it from different angles and viewpoints.
The third toolkit in IVM consists of two query tools: range sliders and composition checkboxes. Learners interact with the sliders and
checkboxes to specify query values with respect to the number of
vertices, edges, and faces of the solids, as well as their compositional
makeup (see Figure 5). Only those solids that satisfy the specified
queries are displayed.
[FIGURE 4 OMITTED]
[FIGURE 5 OMITTED]
Experimental Study
Design
A multi-method (quantitative and qualitative) research design was
used, including a number of types of data-collection instruments
(achievement results, video transcripts, interviews, and direct
observations). The multi-method design was used to help triangulate and
cross-validate the different types of findings.
Subjects
Twenty-four undergraduate students from computer science and
engineering participated in the study. An e-mail message was sent to
under-graduate students in these departments inviting them to
participate in the study. The first twenty-four who responded were
selected to participate in the study. None of the subjects had
previously seen or used the e-book prototypes.
Procedure
Subjects were randomly combined into twelve pairs. These pairs were
again randomly distributed into two groups, the treatment group and the
comparison group. Similar to other experimental research in educational
settings (Schumacher & McMillan, 1993), PASE+ was assigned to the
treatment group ([G.sub.PASE+]) and PASE was assigned to the comparison
or control group ([G.sub.PASE]). All subjects completed a
multiple-choice geometry pretest. After the pretest, each group explored
their version of the e-book. Subjects explored the e-book in pairs. (5)
Each pair used its version for 150 minutes on three consecutive days:
two 60-minute sessions held on two days and one 30-minute session held
on the third day. During all three sessions, subjects in both groups
were free to explore the information contained in their version in any
order or manner they desired, without any interference or mediation from
the study conductor.
As subjects used the e-book, their interaction with the system was
videotaped and their overall usage patterns and verbal comments were
recorded. After the third session, all subjects wrote a posttest,
identical to the pretest. [G.sub.PASE+] also completed a design
questionnaire, as will be explained below. After the posttest, subjects
in both groups were interviewed individually, asking about their
thoughts and impressions of the two prototypes.
Geometry Test
A paper-and-pencil geometry test (GT) about Platonic and
Archimedean solids was constructed and used as the pre- and posttest
instrument. It was intended to provide a comparative measure of the
subjects' overall understanding of the geometric solids, thereby
permitting comparison of the relative effectiveness of the two prototype
versions of the e-book. The questions on the test were designed and
presented in a format that would be understandable to anyone learning
about Platonic and Archimedean solids, not just the subjects using this
e-book. GT contained 33 questions, both descriptive and depictive, with
varying degrees of difficulty. GT included questions about the solids
themselves and transformations and transitions among the solids. Two
examples of the types of question on the test are seen in Figure 6.
[FIGURE 6 OMITTED]
Design Questionnaire
The design questionnaire (DQ) was constructed to collect data about
the underlying reasons for the subjects' usage patterns of PASE+.
DQ was designed to collect both quantitative and qualitative data. The
quantitative and qualitative data were intended to cross-validate each
other. Many scaled questions terminated with an open-ended prompt
("explain why") inviting written comments. The written
comments provided a good source of qualitative data, capturing
subjects' opinions and feelings. They added depth to the
subjects' quantitative responses. An example of a question on DQ is
shown in Figure 7.
Sources of Data
Five sources of data were used to evaluate the prototypes: 1)
achievement results, obtained from the statistical analysis of pre- and
posttest scores on GT, 2) video transcripts, obtained from video tapes
of the subjects' sessions using the prototype, 3) direct
observations, obtained from the recordings the study coordinator made of
the subjects' overall usage patterns and body language, not easily
captured through video recordings of the interactions with the system,
4) design questionnaire results, obtained from the qualitative and
quantitative analysis of the answers participants gave on the design
questionnaire, and 5) interview transcripts, obtained from the video
tapes of the post-hoc interviews with the subjects.
FINDINGS
This section reports the results of the experimental study. The
results are presented in two sub-sections: quantitative and qualitative
findings. All quotes from the subjects are reported verbatim.
Quantitative Findings
At a descriptive level, all (6) subjects achieved a higher score on
the post-test than on the pretest. The median of the posttest is
considerably higher than the median of the pretest (see Figure 8). All
subjects improved their score of the pretest. The mean increase in
percent for all subjects regardless of which e-book version they used is
40% with a standard deviation of 22%.
[FIGURE 8 OMITTED]
Table 1 presents the results of the overall statistical analysis.
At an inferential level, a one-sided paired-sample t-test was performed.
The hypothesis tested was that the mean difference in scores on the pre-
and posttests is positive; that is, the subjects performed significantly
better on the posttest. The results indicate a significant improvement
in test scores ([t.sub.diff](22)=8.96; p < 0.001). Thus, overall, all
subjects improved their performance after using either of the two e-book
versions.
Quantitative Findings by Group
The test scores of both groups increased notably. Figure 9 displays
the difference in percent between pre- and posttest scores for each
group. The boxplot indicates that [G.sub.PASE+] achieved significantly
better results than [G.sub.PASE].
[FIGURE 9 OMITTED]
Table 2 summarizes the results of the statistical analysis for the
pre- and posttest results by group. The statistics in Table 2 indicate
that both groups experienced improvements in their results from pre- to
posttest. The increase was larger for [G.sub.PASE+] at 59%. The increase
for [G.sub.PASE] was 24%. One sided paired-sample t-tests were performed
for each treatment group. The hypothesis tested was that the subjects
performed better on the posttest than on the pretest. The results
indicate a significant improvement for both treatment groups
([t.sub.diff G(TP)](11)=9.41; p < 0.001; [t.sub.diff
G(VTP)](10)=12.2; p < 0.001). Hence, the subjects in each group
improved their test scores significantly after interacting with the
software.
Moreover, an independent sample one-sided t-test was performed to
test if [G.sub.PASE+] achieved statistically significant higher results
than [G.sub.PASE]. The hypothesis tested was that the mean achievement
results of [G.sub.PASE+] are greater than the mean achievement results
of [G.sub.PASE]. Table 3 contains the results of the t-test. The results
indicate that [G.sub.PASE+] performed significantly better than
[G.sub.PASE]([t.sub.diff](21)=6.83; p < 0.001).
Qualitative Findings
The two groups explored the mathematical information differently.
[G.sub.PASE] quickly fell into a rote-learning routine, memorizing the
names of the solids and their relationships, and connecting the names
with the shapes of the solids. At the beginning of their exploration,
the [G.sub.PASE] subjects read the information about each solid. Then,
they started with a certain Platonic solid (e.g., tetrahedron) and read
about all the solids that could be derived from it. As evidenced by
their comments and conversations, the [G.sub.PASE] subjects had
considerable difficulty visualizing and making sense of the textual
statements describing the relationships among the solids. For instance,
while exploring relationships between two solids, one subject turned to
her partner and in a frustrated tone asked: "I see the start solid
and the end product when I click on the name, but I don't get how
the truncation works. Do you get it? How did this come from that?"
As a result, some would become frustrated and click systematically
through the whole list of the geometric solids trying to memorize their
properties and relationships, while some other subjects would simply
focus on a subset of the solids.
A different pattern of exploration was observed for [G.sub.PASE+].
The subjects started in the PASE module, as it was the first thing they
encountered. However, they soon ran into difficulty trying to understand
and visualize the textual descriptions of the mathematical information,
similar to difficulties experienced by the subjects in [G.sub.PASE]. In
their conversations with each other, qualitative comments, and
interviews, many [G.sub.PASE+] subjects expressed that they found it
very difficult to visualize how one solid was transformed into another
in the PASE module. For instance, one subject, conversing with his
partner, said that "It [is] difficult to imagine how [to perform]
the ... truncation ... in my brain." Another subject stressed that
"Mental visualization can get quite confusing when the geometries
become more complex; thus, seeing the transformations is extremely
useful." Consequently, shortly after using the PASE module,
subjects would move to IVM to find out if they could explore the
information in a different way.
In IVM, subjects initially spent a good amount of time interacting
with the dynamic maps and the solids. Subjects focused on a specific
truncation or augmentation, watched the process a few times, or used the
interactive vertex until they seemed to have made sense of the
transition. For example, one subject, referring to simulating a
particular transition, asked his partner: "Can you play that again,
I don't quite get it yet." After the simulation, he commented:
"Oh! Now I see it!" This process of experimentation with the
interactive maps and solids would continue until the subjects felt more
comfortable with the transformational transitions. Afterwards, the
subjects started hypothesizing about the nature of the transitional
relationships. In order to test their hypotheses, they gathered more
detailed information about the solids (e.g., structural composition).
They used the dynamic query tools to gather this type of information.
For example, two subjects, trying to find out the number of faces which
solids derived from the cube have, moved the vertex slider into the
correct position and read the resulting numbers. They then tried to
explain and justify these numbers to each other.
Sometimes, the subjects needed to understand the language of the
information or they needed to communicate more accurately to perform a
task together. To acquire the mathematical language and terminology and
to review the descriptions of the solids and their relationships, the
subjects would switch to the PASE module. The following is an example of
a conversation between a pair of subjects discussing the nature of the
cuboctahedron:
A: "Why is that one called cuboctahedron?"
B: "It's made of cubes and octahedrons."
A: "But it's made of triangles and squares?"
B: "Hmmm! I need more information about that solid."
At this point, they switched to the PASE module and read about the
cuboctahedron. (7)
A: "Oh! I see; the squares come from the cube, and the
triangles come from the octahedron."
Then slowly pronouncing: "cube--octahedron," and
immediately suggesting:
A: "Let's see how [it works]; go back to the map."
The two modules of PASE+ were used for different tasks and at
different stages in the exploration process. IVM was primarily used for
making sense of and visualizing the truncation and augmentation
processes. PASE was mostly used for verbal, linguistic, and explanatory purposes. For instance, when asked about the reasons for using IVM, two
typical responses were:
"I learned how the objects [i.e., solids] are formed using
truncating edges and vertices and what they looked like as the
transformation progressed."
"It allows you to see things that you can't imagine. I can
imagine cutting a vertex, but imagining [truncating] edges is
beyond what I can visualize."
When asked about the reasons for using the PASE module, two typical
responses were:
"It was more like a reference file than a main part of the
program. The information contained within it was really good
though. [It] brought together all of the visuals into a concise
text format."
"I used it just a little. I learned some names and descriptions
of the solids [from it]."
The ability to engage with the visual representations through the
rich interaction tools offered in IVM allowed the subjects not only to
decode and understand the meaning of the information but also to recall
and mentally simulate the latent processes in the information. For
instance, referring to the interactive solids and the ability to morph
them by interactively cutting their vertices, two comments, congruent with statements made by several other subjects, were:
"When I wrote the geometry test the first time, I was trying to
truncate and augment in my head, and I didn't know how to ... I
tried to work from 1st principles but it was very difficult to
keep everything in my head. The 2nd test, I now know how
augmenting works ... It's much easier to visualize the result
of the transformations. I would mentally grab the red dot
[interactive vertex of the solid] and move it."
"I could truncate at my own pace and get a feel for the
relative sizes of the [solid in] focus."
The subjects, who had access to the interactive tools, also engaged
in experimentation and posed questions to each other, an activity that
was not observed among the [G.sub.PASE] subjects. Two common questions
of an experimental nature included: "How many faces can a solid
derived from the cube have?" or "Which types of faces can
solids derived from the cube have?"
Finally, with regard to their attitude towards the two versions,
[G.sub.PASE] and [G.sub.PASE+] differed. Whereas all subjects in
[G.sub.PASE] experienced frustration with their version, all subjects in
[G.sub.PASE+] commented that they liked the manner in which the
information was presented. Ninety percent of the subjects stated that
although the presented material was complex, "the design was clear
and helped [them] make sense of the material."
SUMMARY AND CONCLUSIONS
This article has presented a study of how learners explore
mathematical information in the context of an e-book. It investigated
how adding interactive visuals to an e-book influences interaction with
the information and learning. Two different versions of a mathematics
e-book were designed containing information about Platonic and
Archimedean solids. The first version, PASE, mimicked e-books that
adhere to a hypertextual book-metaphor. PASE contained mainly textual
descriptions of the mathematical content with embedded links. The second
version, PASE+, augmented PASE by adding interactive visual
representations to the textual information. PASE+ contained two
informationally-equivalent modules: a textual module, which was
identical to PASE, and an interactive visuals module (IVM), which
allowed learners to have rich interaction with the visual
representations of the mathematical information.
A multi-method study was conducted using the co-discovery learning
method in an experimental setting. The purpose of this study was 1) to
investigate whether learners' understanding of the information
improved by augmenting the e-book with interactive visuals, and 2) to
find out how the addition of these interactive visual representations
influenced the way learners explored and reasoned about the information.
This study and its results have certain limitations. First, the
study was limited to only one e-book. Second, the mathematical
information was of a specific kind: characteristics of 3D geometric
shapes and the relationships between these shapes. And, third, the
subjects came from a limited sample space. Despite these limitations,
this study can lead to a number of general conclusions and has
implications for the design of effective e-books and e-learning tools.
The findings of the study showed that both prototypes of the e-book
lead to performance improvements on the geometry test. The PASE+ group
experienced a considerably larger gain than the PASE group. Hence,
adding IVM to PASE supported and improved subjects' recall and
learning. Moreover, the PASE group experienced frustration as they had
difficulty making sense of the information. As the mathematical
information required learners to mentally simulate transitional
processes in their mind, we believe the PASE group's frustration
stems from the lack of interaction techniques that support process-based
reasoning with the mathematical information. While textual information
can verbally describe the process, it does not give visual clues as how
to mentally visualize and run through the process. As a result, it seems
that textual information leaves gaps that are difficult to bridge by the
unsupported mind of learners. The PASE+ group used the IVM to visually
support their process-based sense-making and reasoning. Furthermore, the
PASE+ group expressed enjoyment, which seems to be due to being able to
more actively engage with the information.
The pattern of usage of the PASE and PASE+ groups differed
considerably. While the PASE group fell into a memorization routine, the
PASE+ group engaged in diverse exploration and sense-making activities.
Glaser, Ferguson and Vosniadou (1996) state that learners who do not
understand the symbolic expressions of textual representations resort to
learning the subject matter through superficial memorization, as
exhibited by the PASE group. The two modules within PASE+ complemented
each other and were used for different purposes. Subjects used the
interactive visual representations in IVM for visual imagery and
dialectic, formative, and intuitive sense-making. The PASE module
provided the language and vocabulary to explain the visual concepts
encountered in the IVM module. Interaction with the depictive
representations of the IVM module provided meaningful context in which
the formalized, descriptive language of the PASE module was situated.
Whereas the depictive representations allowed easier access to the
apparent meaning of the information, the descriptive representations
supported more formal and accurate communication about the information.
Interaction with the visual representations added dynamism not only
during the use of the e-book, but also during the recall of the
information during the post-test, as evidenced by post-hoc interviews.
PASE+ allowed learners to think both visually and verbally.
Generally, e-books should not be designed to strictly adhere to the
metaphor of print-based static books. They should take more advantage of
the representational and interactive power of new computational tools.
This study suggests that text-rich educational e-books can be enhanced
by adding to them dynamic, interactive visuals. Five possible approaches
can be envisioned to enhance today's e-books with interactive
visuals: parallel, sequential, simultaneous, text-on-demand, and
visual-on-demand.
1) Parallel: This approach is identical to the way PASE+ was
designed. That is, the descriptive and depictive representations of
information are available in two parallel modules. Any typical text-rich
e-book can have a supplemental module that allows learners to have rich
interaction with visual representations of information in ways that
enhance the exploration and understanding of the descriptive
information. A drawback of this approach is that textual descriptions
and interactive visual representations are spatially separated on
different pages. This requires learners to switch contexts between the
two modules and may cause mental disorientation, a problem of navigating
virtual learning environments.
2) Sequential: This approach is based on the learners'
patterns of usage observed during the study. That is, subjects
interacted with the visual information first, and then moved to the
textual information. In this approach, the e-book is designed in such a
way that learners' interaction with the information moves from
visual to textual. A drawback of this approach is that interactive
visual representations and textual descriptions are temporally
separated--that is, access to information is sequential and therefore
transient. Another potential problem is that this approach does not
easily fit into the structure of current e-books.
3) Simultaneous: This approach combines the parallel and sequential
approaches. That is, interactive visuals and textual information are
intermixed, just as static images are found on the same page as text in
traditional books. A potential drawback of this approach is that
learners may have to process the textual information and visual
information simultaneously, find relationships between them, and make
sense of the relationships--all of which may lead to cognitive overload for the learners (Betrancourt & Bisseret, 1998).
4) Visuals-on-demand: This approach provides interactive visuals on
demand only. That is, the e-book is textual, and learners can click on
embedded links to demand the display of interactive visuals. Any typical
text-rich e-book can easily incorporate this feature without much change
to its structure. A possible drawback of this approach, however, is that
it violates the observed natural exploration pattern from visual to
textual observed in this study.
5) Text-on-demand: This approach provides visuals as the primary
source of information. Learners explore information by interacting with
visual representations, demanding textual explanations when needed. That
is, learners request textual descriptions via pop-up menus embedded in
the visuals (for a system that uses this approach, see Sedig et al.,
2003). The problem with this approach is that it does not adhere to the
book metaphor anymore, requiring a drastic rethinking of what e-books
are altogether.
Further research is needed to compare and contrast the advantages
and disadvantages of the five approaches to find out how to best augment e-books for different subjects and learning contexts.
Truncating a cube by clicking and dragging the red dot helped me to
visualize the truncation process and the result in my mind better than
the truncation simulation
a. strongly agree
b. agree
c. undecided
d. disagree
e. strongly disagree
Explain why?
Figure 7. Sample question from DQ
Table 1 T-test Analysis for Difference Between Pre- and Posttest Scores
(in %)
t-test for overall results
Mean difference in %
b/w pre- and posttest Std. t-statistic Df p-value
results Deviation
All Subjects 40.40 21.62 8.96 22 < 0.001
Table 2 T-test Analysis for the Difference Between Pre- and Posttest
Scores (in %) by Group
Overall test scores: paired samples t-test for each version
Mean difference in %
b/w pre- & posttest Std. t-statistic Df p-value
results Deviation
[G.sub.PASE] 23.80 8.76 9.41 11 < 0.001
[G.sub.PASE+] 58.50 15.9 12.2 10 < 0.001
Table 3 T-test to Probe for Difference Between the Means of the
Difference Between Pre- and Posttest Scores for Each Group
Overall test scores: independent samples t-test for difference between
versions
Mean[.sub.G(PASE+)]-Mean
G(PASE) [S.sub.pooled] t-statistic df p-value
34.7 12.18 6.83 21 < 0.001
Notes
(1) The sides of a regular polygon are all of equal length. A
rectangle is not a regular polygon, but a square is a regular polygon.
(2) An example of the textual descriptions of a solid and its
composition is: "The most commonly known and most widely used of
all polyhedra is undoubtedly the cube or to give it a fancier name, the
hexahedron. The hexahedron is a Platonic solid;" and "The
hexa(hexa=six)hedron's six faces are all squares. Two squares or
faces meet at each edge and three squares or faces meet at each
vertex".
(3) A more detailed description of the diagrammatic maps of these
solids appears in Sedig et al. (2003).
(4) A detailed description of the interactive nature of the
morphing solids appears in Morey, Sedig & Mercer (2001).
(5) This method of software evaluation is called co-discovery
learning in which two subjects explore an environment while
collaborating and conversing with each other (Kennedy, 1989). The
conversation is meant to help evaluators gain a better understanding of
how the software is being used.
(6) One subject could not complete the study; therefore, the sample
size for [G.sub.PASE+] was reduced to eleven.
(7) The text in the PASE module reads: "The name
'cuboctahedron' suggests a close relationship to the cube and
the octahedron, and indeed this is so. It is a combinatorial solid. The
six squares are on the facial plane of a cube and the eight triangles
are the facial planes of an octahedron."
References
Ainsworth, S. (1999). The functions of multiple representations.
Computers and Education, 33, 131-152.
Ainsworth, S., & Van Labeke, N. (2002). Using a
multi-representational design framework to develop and evaluate a
dynamic simulation environment. Online Proceedings of the International
Workshop on Dynamic Visualizations and Learning. [On-line]. Available:
http://www.iwm-kmrc.de/workshops/visualization/proceedings.htm
Alessi, S. M., & Trollip, S. R., (2001). Multimedia for
learning: Methods and Development (3rd Ed.). Needham Heights, MA: Allyn
& Bacon.
Betrancourt, M., & Bisseret, A. (1998). Integrating textual and
pictorial information via pop-up windows: An experimental study.
Behaviour & Information Technology, 17 (5), 263-273.
Bottcher, S. (1998). Integrierte electronische Dokumente in
Informatik-Lehrver-anstaltungen. Informatik: Forschung und Entwicklung,
13, 132-138.
Brna, P., Cox, R., & Good, J. (2001). Learning to think and
communicate with diagrams: 14 questions to consider. Artificial
Intelligence Reviews, 15, 115-134.
Bry, F., & Kraus, M. (2002). Perspectives for electronic books
in the World Wide Web age. The Electronic Library, 20 (4), 275-287.
Cheng P. C.-H., Lowe, R. K., & Scaife, M. (2001). Cognitive
science approaches to understanding diagrammatic representations.
Artificial Intelligence Review, 15, 79-94.
Connaway, S. L. (2001). A web-based electronic book (e-book)
library: The netLibrary model. Library Hi Tech, 19 (4), 340-349.
Crescenzi, P., Innocenti, G. (2003). A tool to develop electronic
course books based on WWW technologies, resources and usability
criteria. Conference on Innovation and Technology in Computer Science
Education, June 30-July 2, Thessalonikki, Greece, 163-167.
Dyllick, C. E. (1997). Modern teaching aids--moving into the
electronic age. Fresenius Journal of Analytical Chemistry, 357, 206-208.
Farabee, J. (1997-2002). Online Biology Book. [On-line]. Available:
http://www.emc.maricopa.edu/faculty/farabee/BIOBK/BioBookTOC.html
Glaser, R., Ferguson, E. L., & Vosniadou, S. (1996).
Introduction: Cognition and the Design of Environments for Learning. In:
S. Vosniadou, E. De Corte, R. Glaser & H. Mandl (Eds.) International
Perspectives on the Design of Technology--Supported Learning
Environments. Mahwah, NJ: Lawrence Erlbaum Associates, 1-9.
Hodas, J. S., Sundaresan, N., Jackson, J., Duncan, B. L., Nissen,
W. I., & Battista, J., (2001). NOVeLLA: A multi-modal
electronic-book reader with visual and auditory interfaces.
International Journal of Speech Technology, 4, 269-284.
Jonassen, D. H., Beissner, K., & Yacci, M. (Eds.) (1993).
Structural knowledge: Techniques for representing, conveying, and
acquiring structural knowledge. Hillsdale, NJ: Lawrence Erlbaum
Associates.
Kennedy S. (1989). Using video in the BNR usability lab, ACM SIGCHI 1989, 21 (2), 92-95.
Larkin, J., & Simon, H. A. (1987). Why a diagram is (sometimes)
worth ten thousand words. Cognitive Science, 11, 65-99.
Lee, K.-H., Guttenberg, N., & McCrary, V. (2002).
Standardization aspects of eBook content formats. Computer Standards
& Interfaces, 24, 227-239.
Lison, T., Gunther, S., Ogurol, Y., Pretschner, D. P., &
Wischnesky, M. B. (2004). International Journal of Medical Information,
73, 165-172.
Long, S. A. (2003). The case for e-books: an introduction. New
Library World, 104, 29-32.
Mari, L., Mari, C., Moro, J., Ravarini, A., Tagliavini, M., &
Buonanno, G. (2002). "Multifunctional eBook": a tool to
innovate learning situations. The European Conference on E-Learning,
November 4-5, Uxbridge, UK. [On-line]. Available:
http://elearning.liuc.it/progetto/articoli/.
Markman, A. B. (1999). Knowledge Representation. Mahwah, NJ:
Lawrence Erlbaum Associates.
Martinez-Unanue, R., Paredes-Velasco, M., Pareja-Flores, C.,
Urquiza-Fuentes, J., & Velazquez-Iturbide, J. A. (2002). Electronic
books for programming education: A review and future prospects.
Conference on Innovation and Technology in Computer Science Education,
June 24-26, Aarhus, Denmark, 34-38.
Morey, J., Sedig, K., & Mercer, R. (2001). Interactive
metamorphic visuals: Exploring polyhedral relationships. Proceedings of
the IEEE Information Visualization 5th International Conference, July
25-27, London, UK, 483-488.
Myers, K., & Konolige, K. (1995). Reasoning with analogical representations. In J. Glasgow, N. H. Narayanan, and B. Chandrasekaran
(Eds.) Diagrammatic reasoning: Cognitive and computational perspectives.
MIT Press, 273-303.
National Science Teacher Association (1998). The Science of Energy.
[On-line]. Available: http://www.nsta.org/Energy/find/primer/.
Norman, D. A., (1993). Things that make us smart: Defending human
attributes in the age of the machine. Cambridge, MA: Perseus Books.
Otero, N., Rogers, Y., & du Boulay, B., (2001). Is
interactivity a good thing? Assessing its benefits for learning.
Proceedings of the 9th international conference on HCI, New Orleans.
Hillsdale, NJ: Lawrence Erlbaum Associates, 790-794.
Principe, J. C., Euliano, N. R., & Lefebvre, W. C. (2000).
Innovating adaptive and neural systems instruction with interactive
electronic books. Proceedings of the IEEE, 88 (1), 81-95.
Peterson, D. (Ed.) (1996). Forms of representation: An
interdisciplinary theme for cognitive science. Oxford, UK: Intellect.
Rao, S. S. (2003). Electronic books: a review and evaluation.
Library Hi Tech, 21 (1), 85-93.
Robinson, D. H., & Kiewra, K. A. (1995). Visual argument:
Graphic organizers are superior to outlines in improving learning from
text. Journal of Educational Psychology, 87 (3), 455-467.
Scaife, M., & Rogers, Y. (1996). External cognition: how do
graphical representations work? International Journal of Human Computer
Studies, 45, 185-213.
Schnotz, W., (2002). Towards an integrated view of learning from
text and visual displays. Educational Psychology Review, 14 (1),
101-120.
Schumacher, S., & McMillan, J. H. (1993). Research in
education: A conceptual introduction (3rd ed.). New York, NY: Harper
Collins College Publishers.
Sedig, K., Rowhani, S., Morey, J., & Liang, H. N. (2003).
Application of information visualization techniques to the design of a
mathematical mindtool: a usability study. Information Visualization, 2,
142-159.
Sedig, K., & Sumner, M. (in press). Characterizing interaction
with visual mathematical representations. International Journal of
Computers for Mathematical Learning.
Simon, E. J. (2001). Electronic Textbooks: A pilot study of student
e-reading habits. Future of Print Media Online Journal [On-line], Winter
2001. Available: http://www.futureprint.kent.edu/articles/simon01.htm.
Sternberg, R. J. (1999). Cognitive Psychology. Orlando, FL:
Harcourt Brace & Co.
Strothotte, T., (1998). Computational Visualization: Graphics,
abstraction and interactivity. Berlin, Germany: Springer-Verlag.
Tversky, B., & Lee, P. U. (1999). Pictorial and verbal tools
for conveying routes. In: C. Freksa, D. M. Mark, (Eds.). Spatial
information theory: Cognitive and computational foundations of
geographic information science. Berlin, Germany: Springer-Verlag, 51-64.
Vekiri, I. (2002). What is the value of graphical displays in
learning? Educational Psychology Review, 14 (3), 261-311.
Vrasidas, C. (2004). Issues of pedagogy and design in e-learning
systems. ACM Symposium on Applied Computing, March 14-17, 2004, Nicosia,
Cyprus, 911-915.
Wachsmuth, B. G. (1994-2000). IRA: Interactive Real Analysis.
[On-line]. Available: http://www.shu.edu/projects/reals/reals.html.
Weber, G., & Specht, M. (1997). User modeling and adaptive
navigation support in www-based tutoring systems. In: A. Jameson, C.
Paris, & C. Tasso (Eds.) User Modeling: Proceedings of Sixth
International Conference, UM '97-Cagliari, Italy, June 2-5. New
York, NY: Springer-Verlag, 289-300.
Wenninger, M. J., (1971). Polyhedron Models. New York, NY:
Cambridge University Press.
Wilson, R., Landoni, M., Gibb, F. (2002). A user-centred approach
to e-book design. The Electronic Library, 20 (4), 322-330.
Zhang, J., Norman, D. A. (1995). A representational analysis of
numeration systems. Cognition, 57, 271-295.
SONJA ROWHANI AND KAMRAN SEDIG
University of Western Ontario Canada
[email protected]
[email protected]