Japanese professional soccer attendance and the effects of regions, competitive balance, and rival franchises.
Watanabe, Nicholas M.
Introduction
Baseball and the traditional sport of Sumo Wrestling have long been
considered the two more popular sporting pastimes in Japan, with Nippon
Professional Baseball (NPB) holding status as the premier professional
sport league in the country (Whiting, 1990). While soccer leagues have
existed domestically within Japan for over half a century, it was only
with the formation of the J-League in 1992 that a rival professional
team sport league emerged to challenge the dominance of the NPB. While
the J-League has become a more established league in the two decades
since its creation, the league still seems to be lurking in the shadow
of the NPB. However, in recent years, the NPB has been plagued by its
first ever strike and the forced merger of two teams to continue its
existence, while the J-League has continued to expand and grow into an
organization larger than the NPB.
In some sense, a battle between the NPB and J-League is raging, as
both leagues compete against one another, trying to capture fan support
and boost attendance numbers as much as possible. What is somewhat
problematic in this competition is how professional sport franchises
have been distributed in Japan. In North America there is often only one
sport franchise per league in each market, or two franchises per league
in the cases of larger markets such as New York and Chicago, while in
Europe there are more markets with multiple franchises. In this sense,
because of Japan's population density, there are often multiple
franchises from a single league co-existing within the same city. In the
case of the city of Tokyo, there are currently two J-League teams and
two NPB franchises located within Tokyo (Honda, Kawai, & Hirata,
2009). Previously, many more franchises have existed within Tokyo, and
in even greater numbers when looking at larger regional definitions
around the Tokyo area.
In most situations professional sport leagues attempt to create
monopoly power; however, this monopoly power may be lost in the case of
professional sport leagues concentrating franchises within a single
region such as found in Europe and Japan. Furthermore, professional
sport franchises have often sought to reduce the number of teams within
a single market, so as to have as few sport substitutes as possible
(Nester, 1990). The unique distribution of the Japanese population,
however, has forced teams into either sharing the large mega-markets
with other rivals, or to try and stake a claim in a smaller market in
hopes of building a loyal fan base through regional association. Cairns (1990) noted the issues in trying to measure different regions in a
sophisticated manner within research. In this, there is difficulty in
attempting to fully capture the "away" population which may
attend a match or game, and measuring the true size of the market that
attends sporting events (Cairns, 1990).
Japan presents an interesting environment in which to empirically
examine and test different regional definitions of a market, and how
they influence the attendance at sporting events. At the base level, the
Japanese use three types of regional definitions: cities, prefectures,
and regions (which are composed of multiple prefectures). To help better
understand, take the case of the city of Yokohama (which neighbors
Tokyo). Yokohama city is located within Kanagawa prefecture, a larger
area that borders Tokyo as well. Furthermore, both Tokyo and Kanagawa
prefecture are located within the "Kanto" region, which is
composed of Tokyo, Kanagawa, and several other prefectures together. The
three regional types constitute different sizes in regards to both area
and population, and are thus of focus in three different models in this
paper. These regions are also of interest because all three area
definitions are widely used in Japan to this current day. This paper
thus tries to help further the discussion and understanding of regions
(and hence market size) in affecting attendance by considering all three
regional levels, as well as the number of rival J-League and NPB
franchises existing within the same regional areas.
Also considering the situation of professional sports in Japan,
coupled with the country's relatively poor economic performance in
recent years, there is a clear need for investigation of the
professional sport leagues within the country. While there exists a
number of studies focused on the NPB from an economic standpoint
(Ohkusa, 1999; La Croix & Kawaura, 1999), there exist but a few
studies on the J-League, mostly in the form of spectator preference
studies (Nakazawa, Mahony, Funk, & Hirakawa, 1999; Mahony, Nakazawa,
Funk, James, & Gladden, 2002), and one unpublished study which
examines the effects that the NPB has on J-League attendance (Honda et
al., 2009). Mahony et al. (2002) find a variety of factors that are
important to the spectator's decision to attend matches, including
the drama and level of uncertainty of a match. Professional sport in
Japan is also of interest because of its use of separate structural
models for the different sport leagues. That is, they use a North
American style structure for professional baseball, and a European model
for football (soccer), in what Humphreys and Watanabe (2011) describe as
a "hybrid" structural model.
The one unpublished attendance study focused on the effects that
distance between J-League and NPB franchises have on attendance (Honda
et al., 2009) indicates the existence and proximity of a NPB team has a
negative impact on J-League attendance. While this study shows the
negative impacts the NPB has on J-League attendance, it does not fully
consider the impacts J-League franchises may have on one another's
attendance. Furthermore, the researchers use match-level variables to
measure team quality, but ignore any attempt at considering the effects
of uncertainty of outcome in matches, or competitive balance.
In empirically examining J-League attendance, several factors are
considered within this study. In addition to regional definitions,
competitive balance and the concept of parity are considered. It is
believed under the Uncertainty of Outcome Hypothesis (UOH) (Rottenberg,
1956; Neale, 1964) that when there is less certainty of the outcome of a
match, attendance will increase. Within the North American literature,
findings have indicated the importance competitive balance and UOH has
on attendance (Soebbing, 2008), while European research has tended to
display less support for the UOH (Buraimo & Simmons, 2008). The
Noll-Scully competitive balance metric is included within the models
within this research to test the importance of competitive balance and
UOH in Japanese professional football.
This research, thus, considers whether the UOH is of significance
within an Asian sport league. Therefore, this study will seek to make to
major contributions in being one of the first empirical study to attempt
to understand the determinants of attendance at J-League matches from an
economic standpoint, as well as being one of a handful of studies (Fort
& Maxcy, 2003; Soebbing, 2008) which considers the role of
competitive balance in the empirical examination of live attendance at
sporting events. Additionally, the consideration of market size and
regions within this study helps to further the understanding of how
different market sizes can affect attendance. In this, different
regional definitions and population sizes are employed to try and give a
more developed approach to measuring different regional and market sizes
for sport franchises.
J-League
The J-League was formed in 1993 as part of Japan's bid to host
the 1994 Federation Internationale de Football Association (FIFA) World
Cup Finals, which ultimately failed, with the tournament awarded to the
United States. The J-League began with a simple system with only one
division with 10 teams. Prior to 1998, teams were promoted from the
Japanese Football League (JFL); however, this changed with the addition
of a second division called J2 in 1999. This created a promotion and
relegation system by combining teams from the JFL and J-League so that
J1 would have 16 clubs and J2 would have 10 clubs.
The restructuring of the JFL allowed for a multi-tiered system in
which teams could move from between the JFL, J2, and J1 via promotion
and relegation. The J-League has continued to evolve this system, by
adding more teams to each of the leagues in the past 10 years, with J1
now consisting of 18 clubs, J2 of 15 clubs, and the JFL of 18 clubs.
Thus, in a period of 20 years the J-League managed to grow from a
10-club league, with the JFL as a separate entity, to having a
three-league tier system with full promotion and relegation just like
that used in soccer leagues throughout Europe and South America.
In its current format, the J-League season runs from the early
spring through to December, with the champion being determined by the
team with the most points gained from wins and ties at the end of the
season. This format closely mirrors the structural format used in
European football leagues. For the period of 1993 through 2008, which is
the focus of this study, there have been fluctuations in the number of
teams in the league. The largest number of franchises has always been
focused around the Tokyo regional area known as "Kanto", where
up to 9 to 10 teams, or about half the league, have been based at any
one time. As one moves away from the Kanto region to the north or west,
the number of franchises tend to decrease, especially when moving to the
exterior islands of Kyushu and Hokkaido, which have had at most one or
two franchises at any one time in the top flight of Japanese football.
Demand for Sport
Following the seminal works of Rottenberg (1956) and Neale (1964),
who both proposed an Uncertainty of Outcome Hypothesis (UOH), in more
recent years there has been a boom in both theoretical and empirical
literature attempting to understand what factors truly are influential
in determining the demand for sport. Probably one of the more insightful
studies is an elegant review of the literature (Borland & Macdonald,
2003), which draws conclusions from the body of sport demand literature
and theorizes that demand for sport can be broken down into five
categories: consumer preferences, economic, quality of viewing,
characteristics of the sporting contest, and supply capacity. It is with
this and other theoretical foundations which this study will attempt to
understand attendance at J-League matches.
In considering this taxonomy of determinants of demand, there are
clearly a variety of factors which need to be considered in attempting
to understand the demand for sport. Probably one of the more important
lines of sport research focuses on the effect price has on attendance,
as not only is price considered to be important through neoclassical
economic theory in determining demand, but also because price data is
often very difficult to obtain for data sets in sport (Borland &
Macdonald, 2003). Empirical investigation has found that price has
little (Whitney, 1988), or no affect on the demand for attendance at
sporting events (Burdekin & Idson, 1991; Fort, 2005). Further
research has shown tickets to sporting events are priced in the
inelastic range (Scully, 1989; Fort & Quirk, 1996), indicating the
prices of tickets may not be significant determinants of demand as
predicted by theory. Rather, other variables may have larger effects on
consumer choice of attending sporting events, or other game-day revenue
sources such as concessions and parking help teams set prices in the
inelastic range (Coates & Humphreys, 2007). Due to unavailability of
price data, as well as the empirical findings, this paper takes the
position that the omission of price from the specified model as being
unfortunate, but a necessary consequence which should not have major
effects of the results presented.
Uncertainty of Outcome
Uncertainty of outcome can be traced to the prior mentioned UOH
(Rottenberg, 1956; Neale, 1964), which theorizes that fan attendance
will increase as game outcomes become more uncertain. From this
hypothesis, uncertainty of outcome can be considered to be an important
determinant of demand, and is, thus, widely employed within demand
studies. Forrest and Simmons (2002) offer a definition of uncertainty of
outcome as: "a situation where a given contest within a league
structure has a degree of unpredictability about the result and, by
extension, that competition as a whole does not have a predetermined winner at the outset of the competition" (p. 229). Within the
uncertainty of outcome literature, there exist three basic variations in
how researchers have attempted to consider this unpredictability of
sporting contests: at the match-level, season-level, and long-run
(Borland & Macdonald, 2003). Not only is the uncertainty of outcome
considered within these three different levels within demand studies,
but the metrics used to measure the concept of uncertainty also vary
within each of these levels.
First, examining the literature focused on match-level attendance,
research has focused into how the demand for attendance changes from one
match to the next depending on the level of uncertainty in each match.
The first study that attempted to employ uncertainty of outcome at the
match level was Hill, Madura, and Zuber's (1982) study of Major
League Baseball (MLB) attendance. In this research, uncertainty was
measured through the use of variables for both the home and away team,
which measured how many games behind the leader each team was. It is
found that the number of games a home team is behind a leader has a
stronger effect than the number of games the away team is, which may be
indication that team strength may have a stronger effect than
uncertainty in determining the demand for sport (Borland &
Macdonald, 2003).
Following the work of Hill et al. (1982), a number of researchers
proposed new and innovative means through which to measure match-level
uncertainty (Whitney, 1988; Carmichael et al., 1999; Borland & Lye,
1989). The results from these studies make it hard to draw any
conclusions as to the nature of the role uncertainty of outcome in
determining attendance (Borland & Macdonald, 2003). Additionally,
the possibility that uncertainty does not manifest itself well at the
match-level is considered by researchers, warranting investigation of
the phenomena over longer time periods.
The focus of seasonal-level uncertainty studies is on how
uncertainty of outcome affects attendance at matches from one season to
the next. These studies are traced back to the work of Noll (1974), who
used the average number of games behind a leader a team was, as a
measure of uncertainty. Like the match-level studies, there are also a
number of metrics in which season-level uncertainty of outcome can be
measured, and has been employed in attendance studies. Metrics included
to measure seasonal uncertainty include direct measures of uncertainty
(Noll, 1974; Borland & Lye, 1989; Borland & Macdonald, 2003), as
well as competitive balance metrics (Soebbing, 2008). Results for
season-level uncertainty of outcome studies find stronger evidence of a
relationship between attendance and uncertainty than is evidenced in
match-level studies, suggesting the effect of uncertainty on attendance
manifesting in longer time periods.
Finally, considering the long-run uncertainty of outcome, there is
but a handful of studies which have examined how uncertainty of outcome
has affected the demand for sport over longer periods of time (Borland,
1987; Schmidt & Berri, 2001, Humphreys, 2002). While Borland's
(1987) study found little or no connection between long-run uncertainty
and attendance, the works of Schmidt and Berri (2001) and Humphreys
(2002) find a strong relationship between uncertainty of outcome and
attendance at matches. The two later works are also notable in that they
(Schmidt & Berri, 2001; Humphreys, 2002) employ competitive balance
variables as measures of uncertainty of outcome, showing a strong link
between uncertainty of outcome and attendance, and likewise, competitive
balance and attendance.
In reviewing the literature on the three levels of uncertainty of
outcome studies, it is clear that studies focused on longer periods of
time find stronger evidence of uncertainty of outcome being related to
attendance. Furthermore, it is evidenced that further investigation on
the role of uncertainty of outcome and attendance is necessary.
Additionally, it is shown within this literature that competitive
balance is a legitimate incarnation of uncertainty, yet there remains an
absence of competitive balance metrics within the UOH/attendance
literature. From this, it is necessary to further consider the relation
between competitive balance, how it is measured, and its role within the
current demand for sport literature.
Competitive Balance
Competitive balance has become a popular word of use when
considering the relative strengths between teams competing within the
same league. While the phrase hasn't quite reached buzz-word
status, the phrase is often misused by media and fans alike. Thus, the
question arises: what is competitive balance? One of the more cited
definitions of competitive balance comes from Forrest and Simmons
(2002), who define it as: "a league structure which has relatively
equal playing strength between league members." [italics added] (p.
229). Fort and Maxcy (2003) additionally comment on competitive balance,
arguing that competitive balance research is necessary from both a UOH
perspective, as well as an analysis of competitive balance (ACB)
perspective. From this, a need for further investigation of competitive
balance, both as a measure of uncertainty of outcome in attendance
studies (Fort & Maxcy, 2003), as well as in examining the changes
and evolution of competitive balance within leagues is noted
Early empirical examination of competitive balance (Scully, 1989;
Fort & Quirk, 1995) focused on the metric known as the standard
deviation of win percentage (SDWPCT). This competitive balance metric
has two different variations, the season-specific, and the
team-specific. Season-specific SDWPCT takes all the teams in a league
over a specific number of years, and calculates how far teams in a
league deviate from the mean win percentage. Team-specific SDWPCT, on
the other hand, calculates how far a single team deviates from the mean
win percentage over many seasons of play. The SDWPCT has been widely
employed within the literature focused on the ACB line of competitive
balance research, but has almost never been employed in UOH studies.
Soebbing (2008) uses a season-specific SDWPCT to examine seasonal
attendance at MLB games, and find the metric to be negative and
significant in regards to attendance, as hypothesized. What is
problematic about the season-specific SDWPCT is there will only be one
measurement for all teams in a league, and likewise, the team-specific
SDWPCT would allow a team only one measurement of competitive balance
over a several-year period. Thus a team could theoretically have the
same competitive balance metric over a 100-year dataset, while actually
experiencing much larger fluctuations and winning trends during this
time (Eckard, 1998; Humphreys, 2002).
Further innovations in competitive balance metrics have sought a
variety of manners in which to measure the concept, including
distribution of championships (Eckard, 1998) through the
Hirfindahl-Hirschman Index's (HHI), reordering of teams from one
season to the next (Maxcy, 2002) in the Spearmen Rank Correlation Coefficient, a variance decomposition of win percentage (Eckard, 2001),
gini-coefficients to measure disparity (Schmidt & Berri, 2001), and
the competitive balance ratio (CBR), which is a ratio of the averages of
the team and season-specific SDWPCT's (Humphreys, 2002).
In regards to demand studies focused on competitive balance, the
research findings indicate that competitive balance does have some
affect on the demand for attendance at sporting events (Humphreys, 2002;
Soebbing, 2008). Within these demand studies, the metrics of the HHI
(Humphreys, 2002), CBR (Humphreys, 2002), and SDWPCT (Soebbing, 2008)
have been employed, with only the CBR and SDWPCT evidencing a strong
relationship between competitive balance and attendance. As this study
is focused on seasonal attendance, it is only logical that this study
will employ the Noll-Scully ratio of SDWPCT to idealized SDWPCT as
Soebbing (2008) did to test the UOH, as part of a demand model to
estimate attendance.
Research Questions
This paper will attempt to answer a series of research questions
focused on fan attendance of live sporting events. First, this work will
attempt to estimate the affects of competitive balance on attendance,
and in doing this, test the UOH. Second, considering the clustered
nature of Japanese sport, this paper will attempt to examine the
differences which come about from using different regional definitions
to consider the number of competing J-League and NPB franchises in the
each region type. It is hypothesized that the competitive balance
measure will have an inverse relationship to attendance, that is, the
better competitive balance, the more attendance will increase. Finally,
it is believed there will be some fluctuation in the regional J-League
and NPB franchise count variable, but in general, there will be a
significantly negative relationship between these variables and
attendance.
Data
Data collection for this project was conducted through the use of a
variety of sources, mainly in Japanese, and focuses on the 1993 through
2008 J-League seasons. Market population data was collected through the
Japanese Ministry of Internal Affairs and Communications'
Statistics Bureau Home Page. Seasonal average attendance, team records,
championships, and stadium capacities were all collected through the
official J-League website (http://www.j-league.or.jp/). The Noll-Scully
competitive balance metric was calculated by employing the standard
deviation of mean win percentage for all J-League teams in each season.
In this, because ties are worth only one-third of a win, a correction
was made for this in calculating win percent, and the Noll-Scully.
Variables for number of rival J-League franchise and NPB franchise
variable for a city, prefecture, and region were gathered by finding all
stadium locations of each team in each season. Summary statistics of the
data are presented in Table 1.
Model Specification
The regression equation employed to estimate results is:
Average Franchise [Attendance.sub.it] = 0 + [sub.1]Competitive
Balance [Measure.sub.t] + [sub.2]Win [Percent.sub.it] + [sub.3]First
Stage [Championship.sub.it] + [sub.4]Second Stage [Championship.sub.it]
+ [sub.5]Overall [Champion.sub.it] + [sub.6][Population.sub.it] +
[sub.7]Stadium [Capacity.sub.it] + [sub.8]New Stadium [Dummy.sub.it] +
[sub.9]World Cup [Dummy.sub.t] + [sub.10]Rival J-League Franchise
[Variable.sub.it] + [sub.11]Rival NPB Franchise [Variable.sub.it] +
[sub.12]Time [Trend.sub.i] + [sub.13]Time Trend [Squared.sub.i] +
[sub.13]Franchise [Dummy.sub.t] [[micro].sub.it] where t index's
seasons, and i index's J-League franchises.
Within the model, seasonal average attendance is used as the
dependent variable. Independent variables focused on team performance
include: the Noll-Scully competitive balance metric, and team win
percent to test the effects of team strength. The Noll-Scully is fairly
easy to understand, in that the lower the number, the better competitive
balance is. The first stage and second stage championship variables
represent the division of the season into two halves, as was done in the
earlier years of the league. In this system, the two winners of both
halves would then meet in a final match at the end of the season to
denote the overall league champion. The Overall Champion dummy thus
indicates the winner of this match from the earlier years, and the
leader of the table in more recent years.
Stadium variables include capacity, to consider supply capacity of
sport, which brings up the issue of using a Tobit model because of
sell-outs at sporting contests (Feehan, 2006) as well as the supply
capacity of the sporting product (Borland & Macdonald, 2003).
However in the case of the J-League, there are few sell-outs, and thus
as indicated in research, a Tobit model is not necessary (Forrest &
Simmons, 2002). The World Cup dummy variable indicates those years in
which a FIFA World Cup is held, as the mega-event should generate a
heightened interest in soccer. The population variable simply measures
the population of the prefecture for the city and prefecture level
models, and for the entire regions (composed of multiple prefectures
tabulated together) population for the region level model. Time trend
and time trend squared variables are included within the model to
capture the effects of time on attendance in the new league. It is
possible that with a new league, there may be a novelty effect in the
early seasons, so it is important to try and capture any such effect.
Additionally, franchise dummies are also placed within the model to try
and capture any franchise-specific effects on attendance.
Finally, there are the J-League franchise and NPB franchise
regional variables, which measure the number of other franchises from
these leagues in the same regional area. Because Japan often uses three
different definitions of regions, all three types were encoded, and
included in separate models. Therefore, there are J-League franchise
variables for city, prefecture, and regional levels, and similarly, NPB
franchise variables for city, prefectural, and region. Thus, the first
model is run using the J-League and NPB city variables, the second one
using prefectural variables, and the third using region variables.
A Hausman test was run on the results of a fixed-effects and
random-effects model run with the panel data. Results of the Hausman
test were insignificant, indicating the use of a Generalized Least
Squares (GLS) random-effects model would be of best choice (Gujarati,
2003). This formal test was employed on all models run for the three
types of regional definition, and found that the GLS should be employed
for each. Results can be found in Table 2.
[FIGURE 1 OMITTED]
Results
The observed variation in attendance explained the three models
explained 80% (the overall r-square) in all three models. There are
notable possible errors and limitations of the data set and model
specification which may have contributed to not having a higher
r-squared. The Noll-Scully was negative and significant in all three
models at the 1% level, indicating that competitive balance is a strong
indicator of attendance in J-League matches, and confirming the UOH.
Team strength and stadium capacity, and the World Cup dummy
variables were all positive and significant in all three regression
models, indicating their importance in determining J-League attendance.
Curiously, the population variable was insignificant in the city level
model, but was positive and significant in the prefecture and regional
level models. The J-League franchise variable is positive and
significant at the city and prefectural level, and negative and
significant at the regional level. The NPB franchise variable was
insignificant at the city and prefecture level, and negative and
significant at the regional level. The time variable was negative and
significant, indicating that J-League attendance has decreased over
time; the square term of time was positive and significant, indicating
that the decrease is increasing over time.
Discussion, Limitations, and Future Directions
As the results indicate, competitive balance as measured by the
Noll-Scully is found to be strongly related to attendance in the
J-League. Not only are these results similar to the findings of Soebbing
(2008), but they also help to build a stronger case for the importance
of competitive balance and the UOH within the sport attendance
literature. Furthermore, the results in this paper help to expand the
current theoretical and empirical understanding of the UOH line of
competitive balance research. That is, fans do seem to respond to
certain levels of parity/disparity within a sport league when making the
decision to attend matches. This will hopefully translate into the
continued and further use of competitive balance and testing of the UOH
with attendance as well as demand for sport literature.
In all three models, the results for performance variables showed
that win percent was significant in fan decision to attend matches, but
none of the championship variables had any effect in any of the models.
A separate model was run with the championship variables being lagged;
however, these did not change the significance of these variables. These
results indicate that fans want to watch strong teams, but that winning
championships may not be of consequence for fans who attend Japanese
soccer matches.
The stadium capacity variable was positive and significant at all
levels, meaning the more seats a stadium has, the more fans can attend,
which indicates supply capacity is an important determinant of
attendance. The dummy variable for new stadiums was insignificant, which
meant fans were not responsive to new stadiums, possibly indicating the
lack of a novelty effect for Japanese soccer fans. The population
variable was insignificant in the city model, and was positive and
significant at the prefectural and regional level. This may be
indication that fan bases for J-League franchises are not well measured
at the city level, as well as the use of prefectural population data for
a city may not be the best fit. Issues do arise in the lack of proper
city population data for the time set used within this study, and future
research will hopefully turn up reliable city level data for all
Japanese cities for further investigation into this matter.
Finally, considering the J-League and NPB franchise variable, the
results paint a very intriguing picture. Considering the results from
the three models using different regional variables, it would seem to be
an indication that at the city and prefectural level, it is actually
beneficial in regards to attendance to have multiple J-League
franchises. Furthermore, at the city and prefectural level, NPB
franchises do not seem to have any influence on J-League attendance.
This picture changes as one moves to a regional level, where having
several J-League and NPB franchises in the same region hinders
attendance. In this sense, it may indicate that local rivalries may be
healthy, but over-saturation of a several prefectural area may be a
negative for J-League franchises. In regard to the franchise specific
dummy variables, the variables in general reported values that were
negative and significant, hinting that many franchises actually had
negative effects on attendance; the fixed effects are not presented in
the tables because of space limitations.
There are the possibilities of a few limitations which may hamper
this study, and thus need to be discussed and acknowledged. One possible
limitation of this study is omitted variable bias, especially in regards
to no variables used for price or distance within this study. In regards
to price, this variable was omitted because of a lack of data. The
distance variable was not employed because the distance between clubs
often overlapped over city and prefectural boundaries, and because of
movement of clubs as well as promotion and relegation, rival clubs and
derby matches are not necessarily always captured by distance. Where
Cairns (1990) noted the issues which went along with calculating market
effects for areas having multiple franchises, the case of Japanese
regions may be even more problematic.
Two issues, which are related to one another, that may have also
affected this study are those of the data and number of observations.
This research only examined the J-League from 1993 to 2008 due to the
fact that the Japanese government has only posted population numbers
through to 2008, which limits the potential number of observations in
this study. Furthermore, there may have been some errors or inaccuracies
in the data, such as misrepresented attendance numbers. However, because
of the general reliability of the Japanese government databases and
J-League website, it is believed that the data employed within this
study is quite reliable.
As displayed in the results of this paper, as well as prior
research (Humphreys, 2002; Soebbing, 2008) there is a need for the
continued examination of the relationship which exists between
competitive balance and attendance and sport demand. To date most
studies have focused primarily on the SDWPCT and the Noll-Scully, and
thus there is a need to consider other measures of competitive balance
within demand models. Future studies into attendance should also strive
to reach outside of the more popular and "major" leagues, and
attempt to also understand why consumers attend sporting events for
least popular leagues, such as Major League Soccer (MLS), the now
defunct Arena Football League (AFL), and so forth. Finally, it would
seem prudent for further investigation of the issues of various regional
definitions, and attempt to better understand the effects distance,
substitutes, and other factors within a region may have on game
attendance.
Conclusion
Prior literature into competitive balance and attendance has found
there is evidence of a relationship between these two factors (Schmidt
& Berri, 2001; Humphreys, 2002; Soebbing, 2008). The results of this
study are important, as they help to further the argument and present
evidence which backs the findings of prior research, that competitive
balance does indeed have a significant effect on attendance. While the
previous studies did so using primarily large professional sport leagues
from western nations, this research used a more novel context in
considering the effect of competitive balance on attendance at a new and
emerging league in a non-western nation. The results indicate that even
in other cultural contexts, in this case Japan, competitive balance
remains an important determinant of attendance, highlighting the need
for further study of the concept in conjunction within and outside of
research focused on the attendance for sport.
This model also considers other important issues related to the
demand for sport attendance, especially the difficulty of considering
different regional definitions in regards to the "market" for
a sport franchise. The findings of this study suggest that rival
franchises both within and outside of a league may have either positive
or negative effects based on attendance, with the negative effects
coming when one moves to larger regional definitions. Additionally, this
model is novel not only in using a rather unexamined league to conduct
an attendance study, but also in considering the complex nature of
regions and travel within Japan. Further research is needed to better
understand the effects of distance and regions for the demand for sport
both within Japan and other countries. In conclusion, this study can be
considered to be the first stepping stone which Soebbing (2008) called
for, in considering the UOH and competitive balance in other leagues
outside the MLB, as well as helping to push forward the consideration of
various regional definitions in demand for sport research.
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Nicholas M. Watanabe
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Nicholas M. Watanabe, PhD, is an assistant teaching professor in
the Department of Parks, Recreation and Tourism's sport management
emphasis. His research interests include sport management and sports
economics.
Table 1: Summary Statistics
Variable Mean Standard Dev Min Max
Average Attendance 16001 7089 5356 47609
Noll-Scully 1.855 0.2860 1.423 2.327
Win Percent 0.4827 0.1402 0.1444 0.8778
1st Stage 0.0431 0.2036 0 1
2nd Stage 0.0431 0.2036 0 1
Overall Champ 0.0627 0.2430 0 1
Pre Population (1000) 6172 2776 877 12838
Region Population (1000) 29704 11267 5535 41977
Capacity 32157 16285 9000 72327
New Stadium 0.0510 0.2204 0 1
World Cup Year 0.2392 0.4274 0 1
J-League City 0.2314 0.4225 0 1
J-League Prefect 0.7529 0.8681 0 3
J-League Region 4.125 2.649 0 8
NPB City 0.5451 0.6909 0 3
NPB Prefect 0.8392 0.6711 0 3
NPB Region 3.545 2.198 06 6
Time 8.976 4.498 1 16
Time Squared 100.7 81.42 1 256
n=255
Table 2: Regression Results - Random Effects GLS Regression
Dependent Variable is Average Attendance
Variable City Prefecture
Coef. Std Err. Coef. Std Err.
Noll-Scully -3142 1031 *** -3158 1030 ***
Win Percent 7533 2160 *** 7278 2171 ***
1st Stage -1599 1279 -1664 1277
2nd Stage 1425 1242 1190 1412
Overall Champ 1319 1231 1659 1221
Population (1000) 0.2200 0.8227 1.2289 0.7288 *
Capacity 0.1964 0.0263 *** 0.2035 0.0268 ***
New Stadium 439 1094 435 1079
World Cup Year 1206 567 ** 1124 566 **
J-League City 2059 931 ** -- --
NPB City -393 1169 -- --
J-League Prefec -- -- 1373 617 **
NPB Prefec -- -- -757 1454
J-League Region -- -- -- --
NPB Region -- -- -- --
Time -1774 239*** -1770 239 ***
Time Squared 96.65 12.70*** 95.14 12.74 ***
Constant 36442 3356*** 34094 3319 ***
[R.sup.2] 0.7480 0.8019
Dependent Variable is
Average Attendance
Variable Region
Coef. Std Err.
Noll-Scully -3278 1012 ***
Win Percent 7735 2122 ***
1st Stage -1757 1250
2nd Stage 1074 1388
Overall Champ 1220 1205
Population (1000) 1.278 0.7253 *
Capacity 0.1739 0.0266 ***
New Stadium 98.20 1064
World Cup Year 996 561 *
J-League City -- --
NPB City -- --
J-League Prefec -- --
NPB Prefec -- --
J-League Region -724 324 **
NPB Region -1754 984 *
Time -1686 264 ***
Time Squared 84.16 14.26 ***
Constant 13315 16703
[R.sup.2] 0.8091
* p<0.10, ** p<0.05, *** p<0.01