Proposal for an e-learning system for reaching sustainability in the Romanian research network INPRO.
Draghici, Anca ; Izvercianu, Monica ; Rosu, Luminita 等
Abstract: The concepts of a virtual research network and virtual
teams, enabled by the new generation of Internet/Intranet/Extranet-based
services are discussed here, as means to stay competitive. The paper
focuses on a preliminary analysis needed for building an e-Learning
system for a virtual research network. In particular, for the
collaborative environment of the INPRO Romanian research network there
will be illustrate some methodological aspects for developing an
e-Learning system taking into account the advantages and disadvantages
implied by some software solution. In addition, the e-Learning system
architecture is depicted and some conclusions are formulated in the end.
Key words: e-Learning system, Internet, IBM Collaborative Learning,
AeL Enterprise.
1. THE NETWORK SUPPORT FOR AN E-LEARNING SYSTEM
A hierarchical e-Learning network design model breaks the complex
problem of network design into smaller, more manageable problems. Each
level, or tier, in the hierarchy addresses a different set of problems
so that network hardware and software can be optimized to perform
specific roles. Devices at the lowest tier of the hierarchy are designed
to accept traffic into a network and then pass traffic up to the higher
layers. The core of the network has one aim: to provide an optimized and
reliable transport structure by forwarding traffic at very high speeds
(Draghici, 2007).
In a highly reliable and available e-Learning network, fault
tolerance and redundancy make outages and failures invisible to the end
user. The high-end devices and telecommunication links that ensure this
kind of performance come with a steep price tag. Network designers
constantly have to balance the needs of users with the resources at
hand. Multicast traffic can also consume a large amount of bandwidth.
Multicast traffic is propagated to a specific group of users. Depending
on the number of users in a multicast group or the type of application
data contained in the multicast packet, this type of broadcast can
consume most, if not all, of the network resources. As networks grow, so
does the amount of broadcast traffic on the network. Excessive
broadcasts reduce the bandwidth available to the end users and force
end-user nodes to waste CPU cycles on unnecessary processes. In a
worst-case scenario, broadcast storms can effectively shut down the
network by monopolizing the available bandwidth (Dragoi & Cotet,
2004).
Two methods can address the broadcast issue for large switched LAN sites. The first option is to use routers to create many subnets and
logically segment the traffic. This scenario can create a bottleneck in
the network. A second option would be to implement virtual local area
networks (VLAN's) within the switched network. A VLAN is a group of
end devices that populate multiple physical LAN segments and switch
ports; they communicate as if they were on a single LAN segment. One of
the primary benefits of VLAN's is that LAN switches (by creating
VLAN's) can be used to effectively contain broadcast traffic and
manage traffic flows. The Virtual Local Area Network (VLAN) is the best
support for the virtual design offices or the virtual teams. The
interconnection of VLAN's is realized on the level two
(ELAN--Emulation Local Area Network), and on the level three
(MultiProtocol Over AT-MPOA). MPOA Client (MPC) and MPOA Server (MPS)
are obtained the configuration by LECS (LAN Emulation Configuration
Server). The virtual networks MPOA is named IASG (Internet Address Summarization Groups). In this case an e-Learning team is formed with
members located at different geographic locations. A virtual local area
network will be created for the e-Learning project of the INPRO virtual
research structure. In addition to the INPRO's full-time members,
the team will also include contributing members who are recruited for
specific components of the project. As such, a core group is responsible
for leading the project and a subgroup is involved in specific
components of the training project while the full time INPRO members
form the central core of the team, experts in the different training
modules of the project will coordinate the corresponding modules
(Draghici, 2006)
2. COLLABORATIVE LEARNING SOFTWARE--SHORT OVERVIEW
2.1. IBM Workplace Collaborative Learning
IBM[R] Workplace Collaborative Learning[TM] is an enhanced IBM[R]
Workplace[TM] product and part of the integrated collaborative
environment delivered by IBM[R] Workplace[TM] Collaboration Services.
Using the tools in the IBM Authoring Tool, trainers can easily create
new courses packages. Some benefits/advantages of the product are:
--Provides to students with enhanced collaborative tools such as
course discussion areas, document sharing, web conferencing, and chat
rooms.
--Helps organizations more efficiently meet ongoing training
requirements and measure the results and effectiveness of students'
learning activities.
--Integrates with other Workplace Collaboration Service
capabilities to deliver collaborative tools such as team spaces, e-mail
and calendaring.
--Uses customer-supplied job profile information to deliver
roles-based learning resources right to the desktop.
--Automatically assigns learning activities as part of a
personalized employee development plan so users can work towards closing
their skills gaps.
--Empowers users to self-manage their learning programs and access
on-line learning in a "just-in-time" manner. --etc.
2.2. AeL Enterprise--SIVECO Romania
AeL Enterprise, a software platform developed by SIVECO Romania, is
an innovative e-Learning solution that was first implemented and tested
for Telecom Company in Romania. The main advantages of AeL Enterprise
software are: the users are trained and tested unitary; the great
efficiency of the training process control in the organization; the easy
supervise of trainers and employees performances; flexibility; reduce
training costs; reduce the unproductive periods; interactivity and a
great control on the information amount received by the employee within
the training stage. The AeL e-Learning platform offers support for
teaching and learning, for tests and evaluations, for managing the
educational content, for monitoring the educational system and creating
the curricula. AeL can be used for the learning process assisted by the
teacher/trainer or for individual education. AeL is implemented at
undergraduate and graduate levels of the educational system, as well as
in corporations, for internal employee training. It is designed by
taking into account the flexibility criteria; it can be used in several
languages, different regions, learning levels and types of
organizations.
3. SOLUTION FOR BUILDING AN E-LEARNING SYSTEM IN THE INPRO VIRTUAL
RESEARCH NETWORK
The motivation of building an e-Learning system in the INPRO
research network is linked with: (1) the vocational training need of the
network's members in the context of the long life learning concept
(learners are: master students, young researcher, PhD. students etc.)
and (2) the specific demands from industrial partners in the context of
the dynamic evolution of the software dedicated for industrial problems
solving or applications (Draghici et. al., 2006), (Draghici et. al.,
2007).
The main demands that where taken into consideration in choosing
the right e-Learning solution were: hardware requirements for both
application server and the workstations, course documents management
system, course packet development, software maintenance, IT knowledge
level needed. Considering this we believe that the best solution was to
use AeL e-Learning platform. The software is able to ensure unitary
training, a better monitoring of the learning process and of the results
obtained by the students and by the instructors, the evaluation of the
didactical methods, good course and resource planning, time saving and
learning process optimization.
The concept of content reusability is implemented by using standard
formats such as XML, MathML, SCORM. The AEL platform is the sole
Learning Management Software which covers the three main learning types:
--Asynchronous (the instructor prepare the manual and each student
traverses it in his own rhythm);
--Synchronous in class (the instructor and the students are
physically in the same room and communicate directly);
--Synchronous at distance (the instructor and the students can
communicate only through the system).
[FIGURE 1 OMITTED]
Both of the INPRO research network requirements, training of the
network's members and training of the industrial partners can be
easily satisfied by the chosen solution.
The server needed for the e-Learning system will be localized at
one of the INPRO partners, in Bucharest. This server will be accessible
to the others member of the INPRO research network via internet
connections. It must allow a good internet connection in order to be
able to accept a great number of simultaneous clients. The requirements
of the client software are not very high, so that it can run on almost
all computers that have internet explorer and an internet connection.
Also the installation of client software can be done easily even without
high IT knowledge.
As we present in figure 1, an e-Learning architecture consists of
two classes that are being held simultaneous (Virtual classroom 1 and
Virtual classroom 2). The first course is located Bucharest, one of the
INPRO network partners. The second course is delocalized (Synchronous at
distance), the trainer is located at the coordinator of the INPRO
research network in Timisoara but at this course are attending learners
from all partners. Others are attending in the same time to some
asynchronous courses.
4. CONCLUSIONS
The concept of INPRO research platform, enabled by a new generation
of Internet/Intranet/Extranet-based services was depicted as a means to
stay competitive and to thrive in a turbulent training market. The new
Internet technologies, the latest evolutionary step in distributed
computing, has been proposed as the platform for realizing the INPRO
e-Learning system which is the core for building the virtual campus.
This platform for research, training, consulting in the new digital
economy will be developed by the INPRO partners according with the
expressed industrial needs, too
5. REFERENCES
Draghici, A. (2007). National Virtual Team's Management and
Development. The Case of Romanian Research Network--INPRO, in Journal of
Management and Economics Engineering, vol 4, no 2, 2007, 125-140
Dragoi, G., Cotet, C. (2004). Virtual Laboratories for the
Collaborative Design to Improve Product Development, in International
Journal of Simulation Modelling, vol. 3, no. 1, 29-40
Draghici, G. (2006). The INPRO--Romanian Research Network for
Integrated Product and Process Engineering, CEEX project, Contr. No.
243/2006
IBM[R] Workplace Collaborative Learning, Available from:
http://www-142.ibm.com/software/workplace/products/
product5.nsf/wdocs/lwclhomepage, Accessed: 2007-09-17
AeL Enterprise, SIVECO Romania, Available from:
http://www.advancedelearning.com/, Accessed: 2007-09-17
Draghici, A. and Draghici, G. (2006). New Business Requirements in
the Knowledge Based Society, in Cunha, M.M. and Putnik, G.D., editors,
Advanced Technology for Business Integration: Social, Managerial and
Organizational Dimension, Idea Group Publishing, USA, 209-241
Draghici, A, Matta, N., Molcho, G. and Draghici G. (2007). Networks
of Excellence as Virtual Communities, in Putnik, G. and Cunha, M.M.,
editors, Encyclopedia of Networks and Virtual Organizations, Idea Group
Publishing, USA.