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  • 标题:The Effectiveness of the Gesture-Based Learning System (GBLS) and Its Impact on Learning Experience
  • 本地全文:下载
  • 作者:Moamer Ali Shakroum ; KOK Wai wong ; Lance Chun Che Fung
  • 期刊名称:Journal of Information Technology Education: Research
  • 印刷版ISSN:1547-9714
  • 电子版ISSN:1539-3585
  • 出版年度:2016
  • 卷号:15
  • 页码:191-210
  • DOI:10.28945/3518
  • 语种:English
  • 出版社:Informing Science Institute
  • 摘要:Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS).The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive, affective outcomes, etc.) at the same time when used to understand the impact of GBLS. Moreover, none of these studies considered the difference in students’ characteristics such as learning styles and spatial abilities. Therefore, a comprehensive empirical research on the impact of the GBLS mode on learning outcomes is needed. The purpose of this paper is to fill in the gap and to investigate the effectiveness of the GBLS mode on learning using Technology Mediated Learning (TML) models. This study revealed that the GBLS mode has greater positive impact on students’ learning outcomes (cognitive and affective outcomes) when compared with other two learning modes that are classified as Computer Simulation Software Learning (CSSL) mode and conventional learning mode. In addition, this study also found that the GBLS mode is capable of serving all students with different learning styles and spatial ability levels. The results of this study revealed that the GBLS mode outperformed the existing learning methods by providing a unique learning experience that considers the differences between students. The results have also shown that the Kinect user interface can create an interactive and an enjoyable learning experience.
  • 关键词:Gesture Based Learning System (GBLS); Computer Simulated Software Learning (CSSL) mode; Kinect sensor; Perceptual User Interface (PUI); learning technology; Technology Mediated Learning (TML); Learning Outcomes
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