期刊名称:The Online Journal of Applied Knowledge Management
印刷版ISSN:2325-4688
出版年度:2014
卷号:2
期号:1
页码:169-179
出版社:The International Institute for Applied Knowledge Management
摘要:This study develops a novel model focusing on educational game development based on active learning paradigm. The model is designed as a collaborative endeavor involving college constituencies and K-12 stakeholders in the effort to promote adoption of educational game applications supporting the STEM curriculum in K-12 systems. Preliminary evidence from pilot experiments suggest that college students found real-world game development activities stimulating and worthwhile while K-12 administrators and teachers became interested in game development collaboration. Based on this initial success, an educational game laboratory model is proposed. The model explains the roles played by different actors in the collaborative effort. It also outlines a set of expected outcomes for an ensuing experiment. Finally, the model specifies potential evaluation schemes. The results obtained from the experiment would present further evidence concerning the effectiven ess of educational games. In particular, the study could potentially provide insights and directions for game developers in the areas of technical features, content selection and delivery methods
关键词:Active learning; gamification; game-based learning; educational game laboratory model; STEM ; curriculum; K-12 systems