期刊名称:International Journal of Software Engineering and Its Applications
印刷版ISSN:1738-9984
出版年度:2014
卷号:8
期号:6
页码:183-194
DOI:10.14257/ijseia.2014.8.6.15
出版社:SERSC
摘要:The technological demand for graphically generating natural plants in real time recently have been more and more increasing in a variety of interactive content-creating areas such as computer games. In this paper, we propose a GPU-driven high-speed parallel processing algorithm for generating trees and their branches and leaves in real time. The method that we propose ensures the realistic generation of a multitude of trees and motions of their branches and leaves triggered by external force while it maintains the stability of the system.