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  • 标题:厳密制約を用いたインタラクティブなメッシュ変形手法
  • 本地全文:下载
  • 作者:吉岡 康博 ; 増田 宏 ; 古川 慈之
  • 期刊名称:映像情報メディア学会誌
  • 印刷版ISSN:1342-6907
  • 电子版ISSN:1881-6908
  • 出版年度:2007
  • 卷号:61
  • 期号:1
  • 页码:85-90
  • DOI:10.3169/itej.61.85
  • 出版社:The Institute of Image Information and Television Engineers
  • 摘要:Interactive mesh editing techniques typically encode geometric shapes using discrete differential equations and approximately solve them using the least squares method. However, these techniques fail to precisely preserve user-defined constraints. In our method, user-defined constraints, such as positional constraints, are treated as hard constraints, and then the combination of hard and soft constraints is converted into a typical least-squares system using QR decomposition. Our method stably and efficiently calculates vertex positions that preserve differential properties. A well-known problem with hard constraints is over-constraints. If over-constraints are involved, they may cause the solver to halt the computation. We show how our framework resolves over-constrained situations, which include redundant and conflicting constraints.
  • 关键词:コンピュータグラフィックス;メッシュモデリング;デフォーメーション
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