摘要:This research aimed to find an efficient method of responding to the various variables that may arise during the process of designing and constructing an immersive exhibition space. A digital twin of the exhibition space was generated, a real-time rendering method was applied using a game engine, and the optical phenomena of several typical devices used in immersive exhibitions were simulated. The functions simulated in this study are applicable to the generated digital twin to predict how the various devices installed in the exhibition space would operate in the actual exhibition. Thereby, the possibility that the simulation results of the core elements that constitute the exhibition content be immediately applied to the operation of the various devices in the exhibition space in real-time could be explored. Not all the devices and functions used in an immersive exhibition were simulated, so the model used in the paper must be modified according to the circumstances of the applications. Through additional research, the method of responding to various installations and devices must be expanded.