期刊名称:Gravity: Jurnal Ilmiah Penelitian dan Pembelajaran Fisika
印刷版ISSN:2442-515X
电子版ISSN:2528-1976
出版年度:2020
卷号:6
期号:2
DOI:10.30870/gravity.v6i2.8176
语种:English
出版社:Universitas Sultan Ageng Tirtayasa
摘要:Graduates' standards of competency and content in the national curriculum explain the principle of learning should be done anywhere. Technology was using to improve the effectiveness and efficiency of learning. The education world still needs teaching materials that support the learning process. The purpose of this research was to produce a viable interactive multimedia product. The multimedia eligibility criteria were reviewed from the content and construct validation test, practicality test, and effectiveness test. This research was development research carried out in four main stages, namely preliminary studies, planning and development, field testing, and dissemination. The multimedia component consists of core competencies, essential competencies, text, sound, images, animation, material explaining in detail, and practice questions that could be adjusted to students' needs. The results showed that interactive multimedia teaching materials were valid in terms of content and constructed. They practically used as well as a solution to the impracticality of learning principles, as well as effectively increasing students' cognitive abilities.