期刊名称:SCIRES-IT : SCIentific RESearch and Information Technology
电子版ISSN:2239-4303
出版年度:2020
卷号:10
期号:2
页码:19-36
DOI:10.2423/i22394303v10n2p19
语种:English
出版社:CASPUR-CIBER Publishing
摘要:This paper reports preliminary results of ongoing interdisciplinary research in digital humanities and animation. This research explores visualisation techniques (e.g., motion graphics, 3D animation, Non-Photorealistic Rendering) to empower the study of depicted objects in Renaissance treatises on architecture and engineering. The aim is to pioneer a method that can be adopted by both scholars in the humanities and practitioners in animation to 1) take advantage of available editions and scholarship via interactive online systems (e.g., Engineering Historical Memory); 2) map and decode visual information and knowledge embodied in manuscripts; 3) create philologically correct 3D models and storytelling to unfold narratives embedded in drawings. As a showcase, this paper used Francesco di Giorgio Martini’s drawings of the Corinthian capital in the manuscripts Ashburnham 361 (Biblioteca Medicea Laurenziana, Florence) and Saluzzo 148 (Musei Reali, Turin).
关键词:Digital Humanities; 2D Depicted Objects; 3D Animation; Motion Graphics; Visual Narrative; Non-Photorealistic Rendering (NPR); Francesco Maurizio di Giorgio di Martino; Renaissance Treatises on Architecture; Science and Technology Manuscripts