期刊名称:International Journal of Academic Research in Business and Social Sciences
电子版ISSN:2222-6990
出版年度:2022
卷号:12
期号:2
页码:266-275
DOI:10.6007/IJARBSS/v12-i2/12871
语种:English
出版社:Human Resource Management Academic Research Society
摘要:Edutainment is a combination of video games, television shows, or other content that is both informative and entertaining. Learning English language using edutainment concept is essential in current situation. Since the market for higher tourism education in English (HTEE) is highly competitive and increasingly global, introducing an English-language programme exposes a school to increased competition as a cost of attracting a larger audience. By doing this approach it hoped to improve and attract learners’ attention in learning language. This paper is to examine the edutainment in the application of a language board game to foster students' interest in English language learning in the classroom. The board game assisted the students in overcoming their fears of learning English. It was found that when they participated in the board game, they were less aware of using English because they were absorbed in the games and having fun. Researchers would like to recommend that by exploring this edutainment concept, it has grown in popularity the opportunity to verify the educational validity of what happens in a typical classroom. To conclude, edutainment concept not only can make the students have fun, but also can contribute to their English language learning interest.